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Thread: Test Dummy

  1. #21
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    Re: Run

    Sorry run the movements are completely off its very choppy the moves are too well placed together if you see what i mean. The legs are moderatly smooth but i believe the the front leg needs to kick out more in the run.

    The B-Bounce too wasn't very good either, the hand shows no contact with the ball. If i was you i would show the hand actually pushing the ball down and also have it move down to try and show the force of the hand pushing on the ball as at the moment its just like a ball is going up and down randomly, also the ball should compress when it hits the ground and then go into its normal shape to show impact.

    With the walk, no one walks like that, you don't lift your knee up like that when you walk atleast not to that exaggeration the knee is bent when it is being pulled past the other leg then it starts straightening out also the arms need abit more swing to them as they are very controlled and look unrealistic.
    It might not be of any use to you, but this is more what the keyframes of a walk look like
    http://darkness2-1.deviantart.com/art/O ... -130339335
    And from looking at that it is easy to piece together the rest of the moves that follow through each frame. I drew that after studying the movements from several animation books. I'm not saying its right its just there to help give a more structured idea on what is needed and what happens.

    One thing I really recommend is moving yourself and study how your own limbs are moving, such as with a walk does your knee go that high, what do your arms do they swing or are they nearly stationary.


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  2. #22
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    Re: Run

    I see what you mean with the walk method.

    On "B-bounce", I tried making the animation with those things in mind but I guess I didn't really execute well.

    I need more practice, I guess.
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  3. #23
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    Re: Refined Walk

    Update - Refined Walk.

    Another short update...it's not perfect but I think it's improved.
    [center:24pu3o4q][/center:24pu3o4q]
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  4. #24
    Enthusiast SteelSprite's Avatar

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    Re: Refined Walk

    The refined walk was bad.
    The back was choppy and the head looked weird. I think you should practice a little more.

  5. #25
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    Re: Refined Walk

    I see what you mean about the back...dang, I wasn't watching the back when I was making it. The head doesn't really matter to me...I could have sized it right but I was lazy.
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  6. #26
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    Re: Emo Look

    Another update..

    Testing art stuff.
    [center:24pu3o4q][/center:24pu3o4q]
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  7. #27
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    Re: Aerial Blast

    [s:jaat8i9m]Update - Aerial Blast[/s:jaat8i9m]

    Deleted animation cuz it sucked.
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  8. #28
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    Re: Refined Walk

    they're ok, the refined walk ok, but hes head too shaky
    i say keep it up?
    realy
    [center:3i8o92ef]Old thread[/center:3i8o92ef]

  9. #29
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    Re: Refined Walk

    I don't really see shakyness (except for his back)..but ok.
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  10. #30
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    Re: Test Dummy

    Update - Test Dummy...made this in about 20 minutes...which I think is good. Make sure to click on the window or you won't be able to control the stk.
    [center:24pu3o4q][/center:24pu3o4q]
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