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  1. #1
    Devoted Veteran Crono's Avatar


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    I don't know what to call it

    [img]http://**********.com/img/1220930152.gif[/img]

    [img]http://**********.com/img/1220930262.gif[/img]
    Double Framed

    Credits to TRGG

    I liked how the arms actually showed weight pressure, look at em nigga
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    «« forum rulesstaff teamforum search »»[/center:1o6efzo1]

  2. #2
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    Re: I don't know what to call it

    How about... somersault

    The double-framed one is the best, the normal one looks sort of.. um.. sticky
    ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????) ????)

  3. #3
    Enthusiast Prescot's Avatar

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    Re: I don't know what to call it

    Aiight let a nigga look at em :P I can say that and not feel like a racist though cuz Im black..

    Double framed looks better, I think the un-double framed one looks a tad on the stiff side and with the double framing it looks almost gone..
    Still a cool animation..
    [center:23j4mmrs]Animations
    [/center:23j4mmrs]

  4. #4
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    Re: I don't know what to call it

    The double framed one would've looked better if you only df'd in a certain place, not all the way through. Althought the double framed one looked better. It made it look like it flowed all the way through, 'cuz on the top one, he paused.

  5. #5
    Devoted Veteran

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    Re: I don't know what to call it

    Aiight let a nigga look at em :P I can say that and not feel like a racist though cuz Im black..
    Nigger, Nigger, Nigger, Nigger, Nigger. I can say it and not feel racist though because I'm white.

    Double-framed one was sweet.

  6. #6
    Banned

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    Re: I don't know what to call it

    Pretty damn realistic. Only thing that looks wrong is that he rolled off of his hand, it'd look even better if it was his forearm flat on the ground. The end bugs me a bit too, but that's probably because you didn't carry it on.

    Good job overall.

  7. #7
    Veteran Enthusiast Nour's Avatar

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    Re: I don't know what to call it

    Call it roll >_>
    I like the arms, alot except for like Sway said, he should have gotten up off of his forearms.
    Great one seeing that after that other shaky mess.

    [center:akkfv4h7][/center:akkfv4h7]

    [center:akkfv4h7]"Fuck off bitch, I've got legos to construct."[/center:akkfv4h7]

  8. #8
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    Re: I don't know what to call it

    Quote Originally Posted by Sway
    Pretty damn realistic. Only thing that looks wrong is that he rolled off of his hand, it'd look even better if it was his forearm flat on the ground. The end bugs me a bit too, but that's probably because you didn't carry it on.

    Good job overall.

    if your talking about tthe spin kick. thne i would like to see you do better.

    and the anim is good like i said before
    [center:g01jqkvr][/center:g01jqkvr]

  9. #9
    Enthusiast Vermi's Avatar

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    Re: I don't know what to call it

    It was ok, the normal version is definitivly too fast, I can hardly determine if he's rolling or having a seizure. I understand why you putted a double-framed version, I can the actual move in this version. Altought it wasnt bad, very original, you could have put 1 or 2 more frames between the first stance and the final one.
    [img]http://**********.com/img/1284650939.jpg[/img]

  10. #10
    Dedicated Member

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    Re: I don't know what to call it

    Thats sexy, all right. The "weight" of the guy shows in the hands, and the flip is executed nicely.

    Great job, Cronosphere. :3


 
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