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Thread: Lucky Number 7

  1. #1
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    Lucky Number 7

    Nothing really inventive, just a simple 7 hit chain I made using my own style, with a bit of Gray's and Silo's.



    Bolt made the stk

    Don't like that, here it is bigger and slower..


  2. #2
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    Re: Lucky Number 7

    A bit out of physics and kinda stiff.
    but i liked it.
    [center:3i8o92ef]Old thread[/center:3i8o92ef]

  3. #3
    Devoted Veteran Crono's Avatar


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    Re: Lucky Number 7

    That first kick was great, you used a good pose. Those punches were cool too, had quite a bit of power.
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    Fanatic Enthusiast Gabe.'s Avatar

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    Re: Lucky Number 7

    Wow, considering you haven't animated in a while, great job, those looked powerful.
    [center:2sk2z7an]"Opportunity is everywhere, and can take you anywhere."[/center:2sk2z7an]
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    Enthusiast Lemon's Avatar

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    Re: Lucky Number 7

    I haven't seen you animate before, and this animation has a good combination, that seemed to be powerful. Good Job.
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    Fanatic Enthusiast Astro's Avatar


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    Re: Lucky Number 7

    Pretty good job, the head is really jerky though.

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    Fanatic Enthusiast Shannon's Avatar


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    Re: Lucky Number 7

    Haha, you have that classic style all the oldies have. C:

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    Senior Member Xterminator's Avatar
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    Re: Lucky Number 7

    Not bad man. not bad at all. The movements were pretty smooth but physics need more spacing. The last kick was aced. nice job.
    Hi! =)

  9. #9
    Fanatic Enthusiast EpicFail's Avatar

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    Re: Lucky Number 7

    liked it, but footplacement is off :C

  10. #10
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    Re: Lucky Number 7

    Quote Originally Posted by .SLide
    A bit out of physics and kinda stiff.
    but i liked it.
    Ah I've never quite been able to get rid of my stiffness, I used to use a realistic style and after a while the "Some movements can be stiff" mentaility bled into my other styles..

    And I take it you mean the jump physics? That really bugged me, I hate animating jumps so I never bothered trying to do them right, when I started out all my stickmen would just curl up into the foetal position and fly upwards lol!


    Quote Originally Posted by Crono
    That first kick was great, you used a good pose. Those punches were cool too, had quite a bit of power.
    Cheers! I'm gonna be an arse now and say that was all me lol, an original Chimaera move haha, the backwards palm strike was one of teh first moves Silo ever taught me, and the gut punches were inspired by an old animation of Gray's. Now that I look at it, the thrust kick looks like a move Justin used to use... shit.

    Quote Originally Posted by .Gabe
    Wow, considering you haven't animated in a while, great job, those looked powerful.
    Haha, thank you! I think evert animator stays at a kinda consistent level of skill, no matter how long they've been without animating, rust is just BS. tl;dr it's like riding a bike.

    Quote Originally Posted by Lemonz
    I haven't seen you animate before, and this animation has a good combination, that seemed to be powerful. Good Job.
    I haven't properly animated in about 3 years, I was at my best before DarkDemon was popular, so it's no surprise to me that no one knows I animate lol.

    Quote Originally Posted by Numb
    Pretty good job, the head is really jerky though.
    Argh I know! I can't un-see it D:

    Quote Originally Posted by WowPivutz
    Haha, you have that classic style all the oldies have. C:
    I was taught by the best lol (Not really, I consider LS, Bahamut and Bert to be the best, and I was never taught by them) but I was animating when all the oldies were so we kinda copied each other, I even taught a few of the newer oldies XD

    Quote Originally Posted by PivotXE
    Not bad man. not bad at all. The movements were pretty smooth but physics need more spacing. The last kick was aced. nice job.
    Cheers, if I make more, I'm definitly gonna focus on the spacing!

    Quote Originally Posted by coweetie
    liked it, but footplacement is off :C
    Aye, when I opened Pivot I just wanted to mess around, so I didn't bother with a floor or even a horizon.


    Cheers for all the feedback guys!


 
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