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  1. #1
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    A small animation...

    I wanted to make a little walking test but something else came out of it.


    I know Im not really good at Pivot because Im a beginner.

    EDIT:

    Owning The Default Stickman 1

  2. #2
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    Re: A small animation...

    Not that bad, the movements weren't thaat stiff.
    But try making something longer and make the loop flow as if it was an infinite animation.
    [center:3i8o92ef]Old thread[/center:3i8o92ef]

  3. #3
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    Re: A small animation...

    Quote Originally Posted by TimeToPerish
    Not that bad, the movements weren't thaat stiff.
    But try making something longer and make the loop flow as if it was an infinite animation.
    Made one more. My walking looks kinda weird. :S

  4. #4
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    Re: A small animation...

    Well yes, you didn't moved all joints at all, practice a little more, and move all joints per frame.
    [center:3i8o92ef]Old thread[/center:3i8o92ef]

  5. #5
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    Re: A small animation...

    Quote Originally Posted by TimeToPerish
    Well yes, you didn't moved all joints at all, practice a little more, and move all joints per frame.
    You mean that I didnt move the default stickman? That was the idea, he was like frozen or so.

  6. #6
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    Re: A small animation...

    No the black dude, you moved only his legs while he was walking.
    I'll make you an example.
    E: What happens when you move all joints per frame.


    When you did something like this:
    [center:3i8o92ef]Old thread[/center:3i8o92ef]

  7. #7
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    Re: A small animation...

    Quote Originally Posted by TimeToPerish
    No the black dude, you moved only his legs while he was walking.
    I'll make you an example.
    E: What happens when you move all joints per frame.
    Oh, I will edit it later.

  8. #8
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    Re: A small animation...

    Quote Originally Posted by TimeToPerish
    Not that bad, the movements weren't thaat stiff.
    But try making something longer and make the loop flow as if it was an infinite animation.
    DAMN you got VIp.
    [center:3sv7emzt]Thread[/center:3sv7emzt]


 

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