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  1. #1
    Veteran Enthusiast Krustalien's Avatar


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    Blood test + my first blood animation (some may remember).


    Not bad... I quite like it.

    +An animation a YEAR AND 3 DAYS OLD.


    Compare?


  2. #2
    Fanatic Enthusiast

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    Re: Blood test.

    Too fast.

  3. #3
    Veteran Enthusiast Krustalien's Avatar


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    Re: Blood test.

    I was going to double frame, but it felt like the cheap way out.

    Anyway, anything slightly more helpful?


  4. #4
    Ion
    Ion is offline
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    Re: Blood test.

    The physics of the head are off. it stays in the air too long.

  5. #5
    Veteran Enthusiast Krustalien's Avatar


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    Re: Blood test.

    Lol, focus on the blooood.


  6. #6
    Senior Member
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    Re: Blood test.

    As previously said by venG, the blood is way too fast. Also, the physics of the blood are a bit off. But putting that aside, it's pretty good.
    whenisawurfaic

  7. #7
    Enthusiast Lemon's Avatar

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    Re: Blood test.

    Eh, The blood was too fast. Though it was a pretty good attempt.
    [centerlooshnx]
    -[Youtube Channel]-[/centerlooshnx]

  8. #8
    Enthusiast Crest's Avatar

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    Re: Blood test.

    Guys, I'm pretty sure he understood that the first post.
    Anyway I think the blood is fine, I like blood that's fast like that, it gives it a more action-ny feel. Your blood has always been awesome, keep it that wayunless you think otherwise
    Still blank lol

    Spoiler:

  9. #9
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    Re: Blood test.

    Quote Originally Posted by Krustacean
    Anyway, anything slightly more helpful?
    Veng already said it perfectly. If you really want addition to it though, it's not believable that the blood particles came out so rapidly, but once they disintegrated they just... stopped.

    People put a lot of thought and effort into having correct physics in objects and figures, but seeing people apply proper physics to blood particles is rare, which is a shame really. If it comes out that fast, the particles should continue fast and slowly fall like any other object would. (The best and often most accurate method to do this is to animate each particle individually, and slowly go back and edit more in. It may be tedious but the result will be quality)
    [center:2mwkv12p][/center:2mwkv12p]

  10. #10
    Enthusiast Slubberdegullion's Avatar

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    Re: Blood test.

    Quote Originally Posted by ipwnall
    Quote Originally Posted by Krustacean
    Anyway, anything slightly more helpful?
    Veng already said it perfectly. If you really want addition to it though, it's not believable that the blood particles came out so rapidly, but once they disintegrated they just... stopped.

    People put a lot of thought and effort into having correct physics in objects and figures, but seeing people apply proper physics to blood particles is rare, which is a shame really. If it comes out that fast, the particles should continue fast and slowly fall like any other object would. (The best and often most accurate method to do this is to animate each particle individually, and slowly go back and edit more in. It may be tedious but the result will be quality)

    That is exactly what I do with multiple colour blood, and in general I animate and than add in blood after. Takes a long time, but the results are fabulous.


    Anyways Krustacean, like everyone else said, try to use proper physics as well the blood comes out wayyy to fast.
    Slubberdegullion = Pivotelite.


 
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