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  1. #1
    Dedicated Member

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    Correct physics?



    Such a long time since I last animated, however I think that rust doesn't exist, so it must be my laziness.

    Point out the parts where you think the physics failed, so I can try to make it more realistic next time. :>

  2. #2
    Enthusiast Reddy's Avatar

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    Jan 2010
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    Re: Correct physics?

    i think that after the first bounce it span to much (span,spun i dont know)
    i mean it looked awesome
    but not realistic

    also after the stick man pushed the box of it descended way to fast

  3. #3
    Newbie gidding's Avatar
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    Apr 2010
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    Re: Correct physics?

    It looks cool only at the very end where it falls back, that needs to be a bit faster.
    but why does it need to be realistic?
    you make a animation that would be impossible in real life (mostly).
    Click Below for my thread

  4. #4
    Enthusiast Reddy's Avatar

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    Re: Correct physics?

    Quote Originally Posted by gidding
    It looks cool only at the very end where it falls back, that needs to be a bit faster.
    but why does it need to be realistic?
    you make a animation that would be impossible in real life (mostly).

    simply because its sometimes fun to animate realistic it can be a challenge
    and besides some styles appeal more to people than others

  5. #5
    Fanatic Enthusiast

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    Re: Correct physics?

    Omg Paragon, I love you.

    Anyways, the are quite off, the first bounce was to high, and the finishing part was a bit slow.


 

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