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  1. #1
    Fanatic Enthusiast Phazon's Avatar

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    Jan 2009

    360 3d Run- New stick every frame

    -... .- - - .-.. . --.. --- -. .
    "The longest, most intense first-person shooter animation in all of Pivot history..."
    726 frames - and I'm still animating the prologue

  2. #2
    Veteran Enthusiast Picto's Avatar

    Join Date
    Oct 2006
    All hail the Animal King!? ???

    Re: 360 3d Run- New stick every frame

    Hmm.. it looks really weird. I can't tell whether it's just because it's a run loop and launches straight into the run or if the 3D is just off in general. From what I can see, the torso shrinks way too much. Don't overthink perspective (unless a fisheye kind of view is what you're going for..), as it's barely noticable with something like a stickman.

    It's a great effort though, it'd probably look fine if it was in the middle of an animation. Do more!
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  3. #3
    Mat is offline
    Join Date
    Feb 2010
    Nicholson, PA

    Re: 360 3d Run- New stick every frame

    like picto said, it would probably look much better if it were in a longer animation and wasn't looked, like having him turn while running at someone or something. It was interesting nonetheless though

  4. #4
    Enthusiast Orange's Avatar

    Join Date
    Dec 2007

    Re: 360 3d Run- New stick every frame

    It was pretty good and certainly a good starting point for making a 3D run but the problem I had was that the limbs looked a tad two dimensional to me and the stick didn't actually look like he was running.

    I do genuinely think this is a promising start for making a 3D run seeing as you have the right idea about changing the joint lengths and sizes and everything, but it could do with some work. Keep practising, it would be great to see you master it and add it to an animation.
    MSN: tjl_OOO@hotmail.co.uk
    Orange's thread

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  5. #5
    Veteran Enthusiast
    Join Date
    Jun 2008

    Re: 360 3d Run- New stick every frame

    I think you need so straighten out the body more when it rotated backwards. It looks like the lower torso just bent down in 2D, while the upper torso was in 3D, making it look very awkward.
    Regardless, it's still pretty cool.

  6. #6
    E x
    E x is offline
    Senior Member E x's Avatar
    Join Date
    Oct 2006
    Right here..

    Re: 360 3d Run- New stick every frame

    Looks so classic "unreal 3D". There should be more frames and run itself doesn't look smooth. Also the way you made the leg "grow" larger as it came closer the camera was _so_ exaggerated. Anyways it's a good try, but few simple tricks would make it alot better (I think I'll leave 'em for myself so I can showoff a bit later, haha )

    lol ima noob
    ima stykz noob

    in progress:
    Elite attempt (DDCX) - a lot of frames

  7. #7
    Enthusiast crunchin's Avatar

    Join Date
    Sep 2008
    Big Berlin

    Re: 360 3d Run- New stick every frame

    make the camera spin slower, and add more sticks for the run then everybody can see a fantastic run.


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