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  1. #1
    Slow at responding Caleb's Avatar

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    Wallflip - Attempting realism


    I know my style overall is a lil bit realistic, but I wanted to see what I could do if I'd base my animation of poses...
    I love the outcome personally, I think I'm gonna try it some more.
    Click for .piv

    Uh, hi. I do stuff.

  2. #2
    Enthusiast Dyker's Avatar

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    Re: Wallflip - Attempting realism

    awesomes, you could maybe thread this? :3


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  3. #3
    Liberty Phish DaniŽl's Avatar

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    Re: Wallflip - Attempting realism

    That was great, pretty epic movements. Not really very realistic, but worth threading.

  4. #4
    Enthusiast Osprey's Avatar

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    Re: Wallflip - Attempting realism

    That looked great and it's very smooth, but not realistic. The landing looks too bouncy and the physics of the wall push aren't quite right. The figure should have a more curved flight path rather than falling straight down after moving away from the wall. The run and poses were excellent though. Worth threading; not freestyle.

  5. #5
    Slow at responding Caleb's Avatar

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    Re: Wallflip - Attempting realism

    Quote Originally Posted by Pescatore
    That looked great and it's very smooth, but not realistic. The landing looks too bouncy and the physics of the wall push aren't quite right. The figure should have a more curved flight path rather than falling straight down after moving away from the wall. The run and poses were excellent though. Worth threading; not freestyle.
    Actually the physics were right, I dicussed about it with gifgiff, he made me perfect them
    Thanks for the comments, but I'll propably continue before threading it :3
    Edit: Now I look at it, there's something that ruins it being realism. I'm gonna fix it just now, expect to see it in my thread anywhere soon :3

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  6. #6
    Bad Ass Statham Statham's Avatar

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    Re: Wallflip - Attempting realism

    yeah...theres no back joints...looks weird without no arch in his back.

    *You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.

  7. #7
    Regular Member Shellshock's Avatar
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    Re: Wallflip - Attempting realism

    Continue it and make an parkour animation
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  8. #8
    Slow at responding Caleb's Avatar

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    Re: Wallflip - Attempting realism

    Quote Originally Posted by Spirit
    yeah...theres no back joints...looks weird without no arch in his back.
    Yeah, I mentioned we cannot move our actual back too many, only the under part and we can move our neck and shoulders so it looks arched, that's why... I know it's overdone with no arch at all xD
    @shellshock, that's exactly what I was gonna do :3

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  9. #9
    Devoted Veteran Crono's Avatar


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    Re: Wallflip - Attempting realism

    Pretty good animation man. The initial wall flip is nice, but the landing is odd. The momentum totally changes. Keep that in mind.
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  10. #10
    Slow at responding Caleb's Avatar

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    Re: Wallflip - Attempting realism

    Quote Originally Posted by Commander Shepard
    Pretty good animation man. The initial wall flip is nice, but the landing is odd. The momentum totally changes. Keep that in mind.
    Yeah, I was thinking to make him contract knees completely and then bounce up a bit, afterwards standing up

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