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  1. #1
    Veteran Enthusiast
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    Foolin' around with Rick's base



    Made this in about... an hour and a half? Just testing slicky ricky's base.

  2. #2
    Enthusiast Crest's Avatar

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    Re: Foolin' around with Rick's base

    That was sweet, the 3D in the kick was really well done, but simple. The reaction at the end looked a bit weird though, it didn't show like there was a lot of power in the kick. Maybe if you just raised his limbs up a bit more, it would look better. Still great nonetheless man
    Still blank lol

    Spoiler:

  3. #3
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    Re: Foolin' around with Rick's base

    very awesome =D

  4. #4
    Dedicated Member Commander Xience's Avatar

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    Re: Foolin' around with Rick's base

    Looks great but the only problem I saw was when the first person view of him grabbing the arm, It looks very lumpy
    So get up off that slave ship..
    build your own pyramids, write your own hieroglyphs

    ~Kendrick Lamar

  5. #5
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    Re: Foolin' around with Rick's base

    When the blue guy lifted his arm, and it stopped it looked stiff, i know your style is stiff but that kind f didnt fit.
    And also on the spinning kick i think the angles changed at the wrong time, some other minor things but its still cool.
    Not your best, but i think you know that since you've freestyled it,
    <3.

  6. #6
    Fanatic Enthusiast Chris's Avatar

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    Re: Foolin' around with Rick's base

    that was awesome! i fuckin love the smoothness you use (:
    |Forum Rules||My Thread|

    if you guys need any help or advices add me.
    Skype: chris-blademaster

  7. #7
    Mat
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    Re: Foolin' around with Rick's base

    I love your use of stiffness in your animations. It gives it an old school and realistic style as well as makes it more original.

    BTW I love that base, I fuck around with it in pivot all the time.

  8. #8
    Regular Member
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    Re: Foolin' around with Rick's base

    Since the stiffness is apparently your style, ill let that go
    everything is awesome, except the perspective on the kick is way off.

  9. #9
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    Re: Foolin' around with Rick's base

    Thanks guys and I know there's probably many flaws. I wasn't really focusing when making this, it was just a time waster.

  10. #10
    Global Champyon Stickid's Avatar



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    Re: Foolin' around with Rick's base

    This seems like a really good rough draft of an animation. You've got all the basic movements and angles already there, this is totally ready for some minor movement touch-up and some easy backgrounds.

    Apparently this is the way the pros do it, they make a very simple animation with basic movements, angles, and whatnot. Then they touch it up and continue adding detail till it's a finished product.

    Anyways, I guess what I'm getting at is that this is an excellent candidate for the whole "Animation Process".
    With some decent editing, this could be a really great animation.


 
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