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Thread: Movements by FP

  1. #1
    Old Newbie
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    Movements by FP

    Hi guys! I upload here my new anims.
    http://yourimg.in/m/r065kzr.gif
    http://yourimg.in/m/1pre98x.gif

    What do you think? :>

  2. #2
    Veteran Enthusiast Kellawgs's Avatar

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    Re: Movements by FP

    I think your animation are fairly decent. They need to be smoothed out some more, as some parts are really jerky. Pretty decent though

  3. #3
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    Re: Movements by FP

    Im lovin your style. When your stick people FIRST go fast, try easing. Only in the first jerk. Yea they are too jerky too the point that it starts to look bad, try a little less.

    Zupa
    Coutesy?
    [center:1phf90pe][spoiler:1phf90pe]

    Credits to Trendy for the signature!
    Click it for courtz![/spoiler:1phf90pe][/center:1phf90pe]

    [center:1phf90pe]iiZupaFlyii[/center:1phf90pe]

  4. #4
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    Re: Movements by FP

    Mini update





  5. #5
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    Re: Movements by FP

    anyone else see a pivadd in the making?

  6. #6
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    Re: Movements by FP

    Yerp!
    [center:1phf90pe][spoiler:1phf90pe]

    Credits to Trendy for the signature!
    Click it for courtz![/spoiler:1phf90pe][/center:1phf90pe]

    [center:1phf90pe]iiZupaFlyii[/center:1phf90pe]

  7. #7
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    Re: Movements by FP

    Something like this:

  8. #8
    Tychus Findlay

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    Re: Movements by FP

    Wow your actually not that bad. Nice movements you got going on there. Your main problem though is weight. At least in my opinion. Like in the assisted flip. When he jumps on his hands, he just tosses the guy up like he's a feather. Bend the guys back a bit n show the force in his weight.

    Just have fun animating, you'll get it eventually. You could be intermediate in no time.

  9. #9
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    Re: Movements by FP

    Very good opinion, thank You. You are right!

  10. #10
    Fanatic Enthusiast PivAd's Avatar

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    Re: Movements by FP

    Quote Originally Posted by Blot
    anyone else see a pivadd in the making?
    Uh...........................................................
    Come on man. That wasn't my style 2 years ago lol, and not anymore.

    Anyways, your animations are preeeeeeeetty nice, resembles the Crono last year (the animations under Zupa's 2 comments)

    On the topmost post, those animations are heavily spaced, they lack frames and stuff. Though I can't explain well how to improve, but I'll try.


    You seem to have learned easing, as I can see, but you have to learn the next step, which is flow. It's always done in most of or even all good animations. Flow merely is a play with the timing of easing and breaking a rule of onion trailing.

    If you're not aware of Onion Trailing, it's simply this:

    [center:191gaod1][/center:191gaod1]

    That's onion trailing, now that is one of the flow's crucial part. The rule which is broken in the onion trailing is the onion trailing itself, the following of the onion skin, which is like this:

    [center:191gaod1][/center:191gaod1]

    Why is it breaking the onion trailing? Because when the stick stops, it goes to the other side, which is not following the onion skin/trailing the onion skin.

    Now, how is the time variety of easing connected to this one? You can see that the joints have different speed. They accelerate at different speed amount and at different time and also decelerate at different rate and at different time. I'm not saying that this rule should be applied to all, it could be broken at times especially when the 2 joints are stiff.

    If the accelerate and decelerate times are the same, but following the onion trailing, it would look like this:

    [center:191gaod1][/center:191gaod1]

    I know there's almost nothing faulty with that, but if you animated with stickfigures, you'll see how limited your movements are.

    I guess that's it.

    If you have any other questions ask me lol.


 
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