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Thread: Kick Combo

  1. #1
    Fanatic Enthusiast Phazon's Avatar

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    Kick Combo



    ehhhhhh


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    "The longest, most intense first-person shooter animation in all of Pivot history..."
    726 frames - and I'm still animating the prologue

  2. #2
    Neo
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    Enthusiast Neo's Avatar

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    Re: Kick Combo

    That was really nice, excpept some head movements looked a little off to me.

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  3. #3
    Fanatic Enthusiast Chris's Avatar

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    Re: Kick Combo

    If you use that kind of spacing, fighting animations will be hard with all that jumping. The stickfigure doesn't have a Body balance and completely follows the kicks. Sometimes it helps to focus on one point where he stands and trys to hold his static there. I hope you get what I mean.
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  4. #4
    Fanatic Enthusiast Phazon's Avatar

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    Re: Kick Combo

    Thanks for the comments guys! Yeah, I understand, Chris. Thanks for the feedback


    -... .- - - .-.. . --.. --- -. .
    "The longest, most intense first-person shooter animation in all of Pivot history..."
    726 frames - and I'm still animating the prologue

  5. #5
    Tychus Findlay

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    Re: Kick Combo

    I really enjoyed that Phaze! Nice work on the spacing, and the poses looked pretty good as well. He did hop around a bit, but I thought it added a nice touch to the animation. Please make more like this, I really do like watching your animations.


 

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