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Thread: Beh

  1. #1
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    Beh

    Another one.







    Turned to shit after that first punch. The second punch is alright just the spacing is messy after the first. So bad at combos.

  2. #2
    Dedicated Member TheRavenHouse's Avatar

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    Re: Beh

    I think a big problem to how it looked was that while you incorporated 3D into the punch the bag was treated like a 2D object, in that as soon as he came in contact with the space the bag occupied he was stopped by it. Which gave it a feel like the 3D was actually 2D and just tacked on. I haven't animated in pivot in 2 years so I couldn't say anything more about it, but that's what I saw.

    ___
    Quote Originally Posted by Slashed
    tl;dr: The forum is dying, so is pivot

  3. #3
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    Re: Beh

    Thanks Raven I see what you mean.



    I like this one, I'm working on my chaining and combos.

  4. #4
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    Re: Beh

    Thanks Raven I see what you mean.



    I like this one, I'm working on my chaining and combos.

  5. #5
    ℋope
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    Re: Beh

    A thing I always disliked about your animations, is mostly the ending.
    Take a look on the back of the older animation in the end, it does not ease out how it should, it keeps its bent position. Try to move to straight next time.

    The newer animation was much better, the power was nicely done. Although the back leg could be a bit faster spaced after the first punch.

    Keep it man.


 

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