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Thread: Is this considered easing?

  1. #1
    Old Newbie hellminton's Avatar
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    Talking Is this considered easing?

    I am upset because my cat peed on my sock then i put my foot in it... MY FOOT HAS BEEN SOILED

  2. #2
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    nope its bad dude i thought you died too basic make more advanced anim
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  3. #3
    Old Newbie hellminton's Avatar
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    Edit- oh man i didn't realise this was this post lol... anyways yeah i just cant get easing down right...
    I am upset because my cat peed on my sock then i put my foot in it... MY FOOT HAS BEEN SOILED

  4. #4
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    Try easing on simple-shaped objects. Balls, Squares, triangle, etc ...
    Doing some easing on stickmen is a big step to make in animating, you have to move every dot in existence, at each frame, to make your sticks more convincing.
    But here, you did move one limb by one. That will not make you progress.

    Oh, and raise that Speed to 16, if you dare.

    E : This was in the freestyle sticky threads. But ppl forgot about it, i guess.
    Last edited by Anton; 11 Feb 2014 at 12:21 PM.
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  5. #5
    Old Newbie hellminton's Avatar
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    oh sorry.
    I am upset because my cat peed on my sock then i put my foot in it... MY FOOT HAS BEEN SOILED

  6. #6
    Fresh Newbie 8Hex's Avatar
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    It reminds me to a Krusty movement - Let's dance, and nope, it is not considered as easing.
    Holy shit! A baahabhiat tree!!

  7. #7
    Fanatic Enthusiast Deimos's Avatar

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    To me, it seems like you have some slight easing on several of the movements in your animation. When you start moving a figure, you'll want to make the movement very small. From there, roughly double the amount of spacing in your movements for about three to four frames. From there, you'll either keep the spacing constant until it's time to ease out of the movement, or start implementing heavy spacing if that's your thing.

    When it's time to ease out of the movement, you'll do the exact opposite of what you did to ease in, obviously. Cut the amount of spacing in the movement by half for several frames before continuing into the next big movement.

    Example:


    It's a little fast, so:
    Here's the .piv file.
    v The Thread v


 

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