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Thread: DEAD SPACE

  1. #1
    Old Newbie
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    DEAD SPACE

    DEAD SPACE

    This game looks amazing and it comesat out on halloween or 27th either way im getting it and i love their motto: If they're not dead, they will be.
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  2. #2
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    Re: DEAD SPACE

    Looks like a rip off of Doom 3 and Bioshock to me, i don't know if i'd want to get it. I'll probably rent it, or wait till i hear the reviews of it.


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  3. #3
    Fanatic Enthusiast Plan B's Avatar


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    Re: DEAD SPACE

    Looks like a space age bioshock, nothing wrong with it though. Ill be interested too see how the game pans out before i spend 50 on it. Still looks pretty gripping and should shape up to be at least a decent game.

  4. #4
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    Re: DEAD SPACE

    I'm not much for horror games but I might check this one out. They said that they are approaching the fear factor from a cinematic perspective. Which I am all for.
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  5. #5
    Tsu
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    Re: DEAD SPACE

    Quote Originally Posted by Junior
    I'm not much for horror games but I might check this one out. They said that they are approaching the fear factor from a cinematic perspective. Which I am all for.
    I felt like i was watching a movie trailer.

    NOT GOOD.
    I predict mediocre reviews.

  6. #6
    Enthusiast Finn's Avatar

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    Re: DEAD SPACE

    Looks quite uncool to me. It looks like a Resident Evil future version or something. I will have to read the reviews to see if it is a good game.
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  7. #7
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    Re: DEAD SPACE

    yeah looks like doom meets bioshock. think ill pass kthx.
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  8. #8
    Fanatic Enthusiast FrozenFire's Avatar

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    Re: DEAD SPACE

    I'm surprised they didn't show off more of what this game's going to be known for. Not saying it will be good, or even popular, but the only thing I think they're really going to be good with is their feature of being able to cut off limbs, and the monsters regenerate and shit.
    But yeah, this doesn't really look like my style anyway.

  9. #9
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    Re: DEAD SPACE

    EA Redwood Shores was on hand at last week's EA Label gathering to show off a bit of Dead Space, the deep-space thriller that, until last week, left me feeling rather cold... and not in a good way.

    Leading up to last week's event all of the stuff I saw about the game made me feel like it was another shooter, albeit one set in space, but one that didn't seem to offer anything new or interesting to the formula of scary shooters.

    But after spending ten minutes or so watching a demonstration and then a few minutes controlling a hapless space engineer, I've got a taste for the game.

    The most defining element of the game, besides its graphically rich environment, is the way in which you have to dispatch enemies. Instead of selecting your favorite weapon and pouring ammo into the limb-sprouting Necromorphs that populate the darkened halls of the abandoned spaceship, you have to be slightly more tactical. Each form of the creature, it seemed has it's own
    particular weakness and a weapon that best takes advantage of that.

    After watching the accompanying writers at the demo get obliterated by a varied selection of limb-waving, ceiling-scrambling aliens, I was handed over the controller to give it a try. The weapon I settled on looked like a cross between some sort of battle rifle and a pitchfork. Blue targeting lasers emitting from the prongs of the device helped me try to line up the weapon's spread with the swaying tentacles of my first opponent. A couple of misses and I settled on the empty-the-clip-into-the-abdomen method, which causes a bit of a mess, but did little more than delay my death by a few more minutes.

    Dead Space, which is due out for the PC, Playstation 3 and Xbox 360, this Halloween, seems to add a level of tactical weapons use that I've rarely seen in a third-person shooter. Graphically, the weapons and their resulting damage is amazing, but whether the tactical shift will be perceived as a welcome change or an annoyance stands to be seen.
    This is from kotaku its the hands on and it defines a little more of the game
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