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  1. #1
    Veteran Enthusiast Liam's Avatar

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    SPORE GALACTIC ADVENTURES IS LIVE!

    Yes I know a few of you must already know as it came out a few days ago. SPORE GALACTIC ADVENTURES IS LIVE!
    A review from Justin Hayward.
    (Only decent one I could find.)

    When Will Wright first talked about his plans for Spore, he set expectations so high that no game could've possibly lived up to the hype. Spore was a good game, but instead of doing one or two things really well, it was more like several decent games tossed together. Spore's recent expansion, Galactic Adventures, adds but a little more of the same -- it's an addition that rises above mediocrity, but still doesn't lift Spore to the level of grandiosity Will Wright projected.

    Whether you've never played Spore before or you've already conquered its galaxy, it's easy to jump into Galactic Adventures. A "quickplay" mode lets you sort and select from an ever-expanding number of Maxis- and player-created levels, and choose a captain (either an original creation, something from the Sporepedia, or a creature from your own ranks) before going in. With a rewards system, the game encourages you to use the same character over and over again -- completing a mission earns you points that you can trade in for new mission abilities (like Lightning Striker, which is a... lightning strike attack), and eventually powerful tools to aid in your Space Stage-based subjugation of the galaxy (like "Return Ticket," which lets you immediately return to your home base from anywhere in space).

    The incentives are great, but earning them -- much like "completing" Spore itself -- involves a long, tedious grind. While you earn points towards those rewards whether you accept missions from the main menu or directly from other civilizations in the Space Stage, it's possible to take on adventures that are downright impossible for some creatures to complete, especially if your favorite creature is a peace-loving, armless pile of pink fluff. This is because the adventures are skewed towards balanced creations that have a full complement of social and battle skills, not to mention hands for grasping, and the ability to jump. Some adventures are more forgiving than others, like the Maxis ones, which scatter power-ups and jump pads liberally throughout their areas. But without the ability to alter your creature's genetic code, or outfit it with new weapons (until you've earned them), some levels are unnecessarily difficult. It's definitely important to select a creature designed for utility over looks.

    While interacting within Galactic Adventures' worlds isn't the most intuitive process, creating them is as easy as using the standard Spore creature creator. The adventure editor is robust, but still simple to use, and though its tutorial is packed with info, it isn't intimidating at all. The interface uses simple drag-and-drop mechanics for both placing people and objects in the world, and for assigning behaviors and assignments to characters. Creating your own unique world (or re-creating your favorite scene from another game/movie/book) will still take hours and hours of meticulous work, but it's an easy-to-understand system. Mix that in with the ability to shape the planet to your liking, and you have a toolset that's more approachable than any other game mod tools I've messed around with.

    But it's unfortunate that the majority of the adventures are tedious fetch quests, escort missions, or "kill 'X' number of monsters" requests, complete with terrible writing and long stretches of walking from objective to objective. The best levels I played were more like roller coasters: Exciting and fast-paced, but with no real danger. But by its very nature, Spore is limited in what it can be; it can't be a shooter or a twitch action game. Within the parameters of what it allows you to create, however, there's a lot of room for original, fun content. On the other hand, if it's apparently hard for a team of game designers make interesting levels, then the regular folks playing at home probably aren't going to produce the most exciting content, either.

    Intrepid creators will take to Galactic Adventures' expanded feature set as both a challenge and a chance to flex their creative muscle, just as LittleBigPlanet has become the PS3's shining example of a community's ability to create interesting content. And for all its ease of use, it's natural that an add-on to Spore requires dedication to create a satisfying level. It's far from perfect, but for players who want to get more out of the Spore universe, Galactic Adventures is a worthy addition.
    And here's a couple of snazzy images. (See below)
    Party!
    And my favourite...
    Run for it!
    [center:1h4aebo3]
    You want to know the difference.. between a weak burger, and a burger that has STRENGTH?
    [/center:1h4aebo3]

  2. #2
    Insanity Skype's Avatar



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    Re: SPORE GALACTIC ADVENTURES IS LIVE!

    Something else to play for a few days then get bored.

    The re-playability of Spore is actually little to nothing.

  3. #3
    Regular Member Adzizkl's Avatar

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    Re: SPORE GALACTIC ADVENTURES IS LIVE!

    Quote Originally Posted by Epyks
    Something else to play for a few days then get bored.

    The re-playability of Spore is actually little to nothing.
    So true, when you first get the game, it's really fun to play, play it for a little, get to Space stage and just get shit bored. Well, that's what I did anyway.

  4. #4
    Veteran Enthusiast Liam's Avatar

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    Re: SPORE GALACTIC ADVENTURES IS LIVE!

    Quote Originally Posted by Epyks
    Something else to play for a few days then get bored.

    The re-playability of Spore is actually little to nothing.
    Well yes... But the creature stage was by far the most fun stage in the game. And now this add-on brings the creature stage, into the space stage!
    [center:1h4aebo3]
    You want to know the difference.. between a weak burger, and a burger that has STRENGTH?
    [/center:1h4aebo3]


 

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