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Thread: 0000000000

  1. #1
    Fanatic Enthusiast Axon's Avatar

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  2. #2
    Bad Ass Statham Statham's Avatar

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    Re: Stykz



    its not bad, very smooth and had a nice flow. what should of happened was the other leg should of bounce as well and of course the whole body should of bounce as well, but heck it's a new program for you to understand. next time don't have the sweeping fade out white w/out completing the movements (reactions)

    *You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.

  3. #3
    Fanatic Enthusiast Axon's Avatar

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    Re: Stykz

    Yeah I got pretty lazy at the end, i'm actually finding it diccicult to do slow movements in Stykz. Thanks for the comment


  4. #4
    Bad Ass Statham Statham's Avatar

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    Re: Stykz

    Whats making it difficult for you?
    (just trying to help if I can)

    *You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.

  5. #5
    Fanatic Enthusiast Axon's Avatar

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    Re: Stykz

    No it's fine lol, I just get bored I suppose


    anywho, here's my third stykz




    pretty sloppy if you ask me but jeepers do i love this program!


  6. #6
    Slow at responding Caleb's Avatar

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    Re: Stykz

    Quote Originally Posted by Nuke
    No it's fine lol, I just get bored I suppose


    anywho, here's my third stykz




    pretty sloppy if you ask me but jeepers do i love this program!
    The reaction is a bit to fast, but it's really awesome
    I hated the speed of the kicks too, but that's just opinion based.

    Uh, hi. I do stuff.

  7. #7
    Fanatic Enthusiast Axon's Avatar

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    Re: another stykz animation >



  8. #8
    Fanatic Enthusiast Phazon's Avatar

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    Re: 0000000000

    smooooooooooth dawg.

    The 3d was really well pulled of and as I said, it was smooth.
    The arms moved a bit to fast for my liking though. Keep it up, man


    -... .- - - .-.. . --.. --- -. .
    "The longest, most intense first-person shooter animation in all of Pivot history..."
    726 frames - and I'm still animating the prologue


 

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