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View Poll Results: Choose your weapon!

Voters
10. You may not vote on this poll
  • OMG PEPPER

    1 10.00%
  • OMG PICKLE

    3 30.00%
  • OMG BANANA

    3 30.00%
  • OMG CARROT

    3 30.00%
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Results 11 to 20 of 53
  1. #11
    Enthusiast Pooh's Avatar

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    Sep 2007
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    Woah, that ruled. srs. not fail. continue. now. You won't you're scared you've changed...


    >>
    <<
    <3
    E>
    [center:2c3hncn0][/center:2c3hncn0]

  2. #12
    Fanatic Enthusiast Niall's Avatar

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    Aug 2007
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    3,298
    Sword=no faily. Excellent movements and physics, trails were <3, you got the timing of them perfect. CONTINUE PLZ >:C only bad thing is that on the like, last frame, the front foot steps forward too quickly.

    Keep it up man, getting better all the time.

    Courtesy? <33333333

  3. #13
    Dedicated Member

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    Jul 2007
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    Re: Tek's Back... Again + Fresh Animation, yo™

    I know you've all been dying here without me, so here is something new for you to snack on.


    Dodgeball sucks

    In this particular animation, a troubled stick is faced with an armada of vicious dodgeballs. Don't you hate it when that happens?

    Other then that... I <3 DD, kthnxbai.

    Crono's my bitch
    You said you wouldn't tell :c

    ^Click this and I won't slay you. It's COURTESY!!!^

  4. #14
    Devoted Veteran Crono's Avatar


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    Re: Tek's Back... Again + Fresh Animation, yo™

    Tektic, my love.
    Welcome back, with no rust.
    That animation was great, you have a veteran flow.
    The physics were a bit over done, but that fits the style perfect.
    The turn around in the beginning is awkward.
    But the rest is great, keep it up.
    [center:1o6efzo1]
    «« forum rulesstaff teamforum search »»[/center:1o6efzo1]

  5. #15
    Enthusiast

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    Aug 2006
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    Re: Tek's Back... Again + Fresh Animation, yo™

    That's hawt.

    Nice flow and stuff.

    :3
    Quote Originally Posted by Crono
    chuchuwaewae
    [A N I M A T I O N S] <-- 3 non-broken links
    [A R T W O R K] <-- all broken links


  6. #16
    Fanatic Enthusiast


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    Jul 2007
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    Re: Tek's Back... Again + Fresh Animation, yo™

    some of the physics on that ball one are a little off.

    but the movements and reactions are pretty awesome, and work fine for the animation

    glad you're back.

  7. #17
    Insanity Skype's Avatar



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    Apr 2007
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    England
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    27,397

    Re: Tek's Back... Again + Fresh Animation, yo™

    Good to have you back Tek, as i said on msn, you have no rust, it seems you jumped right back into the shoes you wore before quitting.

    Keep up the good work homie.

  8. #18
    E x
    E x is offline
    Senior Member E x's Avatar
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    Oct 2006
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    Re: Tek's Back... Again + Fresh Animation, yo™

    LOL! xD I lol'd when dude kicked ball backwards and then some huge ball hits. Funny physics. Also you do smooth for work? IMO that was high-int material. Mor aniz pl0x!?

    Courtesy returned.

    E: Am I an idiot!? >:G VETS for sure!

    lol ima noob
    ima stykz noob

    in progress:
    Elite attempt (DDCX) - a lot of frames

  9. #19
    Veteran Enthusiast Lewk's Avatar

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    Mar 2007
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    5,420

    Re: Tek's Back... Again + Fresh Animation, yo™

    HOLY SHIT TEK'S BACK I THOUGHT YOU WERE DEAD OR SOMETHING YAYAYA

    Cool new anim and shit


    I'm Luke by the way.
    what

  10. #20
    Chief Turd
    Join Date
    Mar 2008
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    Perth, Western Australia
    Posts
    5,827

    Re: Tek's Back... Again + Fresh Animation, yo™

    I was waiting for you to come back to pivot (You're probably going "Who the hell are you?").
    I've always loved your stuff, this animation is no exception.
    It's smooth, it flows well, there's practically no stiffness at all, and not to mention there's a nice use of colour, which is something everyone loves to see in animations.
    However, I noticed a few things. When the balls bounced, they should have stayed airborne an etra frame longer. Now, for really heavy spacing, this would be all right, but it's not, and it looks a bit....strange. Also, when the figure jumped, he jumped a little...fast. Also when he got hit and fell, he should have bounced a bit when he hit the ground, or at least not have slid so far and so fast. But overall, it's really good. Good movements, great idea, interesting, it's good. Though I would like to see you do something other than a black line animation and something that's over 300 frames, just to show your full potential.
    I think you're about med-high inter. Good luck on getting vets.
    Courtesy? (Link in sig)


 
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