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  1. #1
    Old Newbie
    Join Date
    Dec 2007
    Posts
    41

    meh animations *meh* XD

    best*****
    good****
    alright***
    meh**
    sucks ass*

    shape test
    http://pivothost.org/public/pbserver1/1200824543.gif
    *****
    climbing squares
    http://pivothost.org/public/pbserver1/1200795254.gif
    ****
    failed long fight meh
    http://pivothost.org/public/pbserver1/1200820933.gif
    **
    faild obstical course i *f'ed it up on run and climbing lolz*
    http://pivothost.org/public/pbserver1/1200870096.gif
    ****
    kunia test*fixed*
    http//pivothost.org/public/pbserver1/1200812022.gif
    ***
    jump test
    http://pivothost.org/public/pbserver1/1200994406.gif
    *****
    fuckin with portal *lolz*
    http://pivothost.org/public/pbserver1/1201316335.gif
    *****
    fuckin with glider
    http://pivothost.org/public/pbserver1/1201530305.gif
    *****

    please comment on this tell my rank low beggnir med biggener ? tell me ima geta more dont worry!XD
    o yea i cant forget thnks to lemonade base zea's base zea's fast thing for the faild fight animation uhhh welll thats my animations *sweet jesus thts some good pie*

  2. #2
    Fanatic Enthusiast

    Join Date
    Aug 2007
    Posts
    3,096
    Well. They're not way too choppy. You need to ease a little more, and work on movements. If you notice on the climbing squares one, his legs don't straighten, so he would have no momentum. med beg.


    courtesy?

  3. #3
    Old Newbie
    Join Date
    Dec 2007
    Posts
    41
    Quote Originally Posted by memadman
    Well. They're not way too choppy. You need to ease a little more, and work on movements. If you notice on the climbing squares one, his legs don't straighten, so he would have no momentum. med beg.


    courtesy?
    kk

  4. #4
    Regular Member
    Join Date
    Nov 2007
    Location
    456,905,210
    Posts
    152
    Quote Originally Posted by memadman
    Well. They're not way too choppy. You need to ease a little more, and work on movements. If you notice on the climbing squares one, his legs don't straighten, so he would have no momentum. med beg.


    courtesy?
    thats EXACTLY my thoughts there just wasnt enough easing because when he lands his ligs dont bend enough so work on more easing but its not choppy at all, courtesy?!
    The Pie Collab!
    viewtopic.php?f=48&t=37802
    join now...all skill levels are welcome!

    MY NEW THREAD!:http://www.darkdemon.org/viewtopic.php?f=2&t=36456

  5. #5
    Junior Member
    Join Date
    Dec 2007
    Location
    If I told you I'd have to kill you.
    Posts
    62
    well i agree with the rest its majority its just a little choppy and work on the
    easing but on the other hand Good work!!
    Zombie busti'n never Felt better!

  6. #6
    Dedicated Member

    Join Date
    Aug 2007
    Location
    England
    Posts
    800
    well most of them were quite stiff, and the physics on the jumps were way bad of those i watched
    [center:7po3idyd][/center:7po3idyd]

  7. #7
    Senior Member OsmanB's Avatar
    Join Date
    Jan 2008
    Location
    Kentucky
    Posts
    459
    Not choppy, but could use work on the movements, mainly the bending of the legs. Yup, I just paraphrased what everyone else said.

  8. #8
    Senior Member
    Join Date
    Jan 2008
    Location
    Adelaide, SA, Australia
    Posts
    409
    Yeah the physics and momentum with walking and running need work.
    Also they would be more entertaining if you lengthened them.
    Courtesy.
    http://www.darkdemon.org/viewtopic.php?p=530604#530604

  9. #9
    RD
    RD is offline
    Senior Member
    Join Date
    Nov 2007
    Posts
    432
    hey, just work on the chopiness and the stiffness speed it upp just a liiitle..., god work med beg
    [center:2j36pb3w][img]http://**********.com/img/1246350511.gif[/img][/center:2j36pb3w]
    [center:2j36pb3w]^[/center:2j36pb3w]
    [center:2j36pb3w]| Thread |[/center:2j36pb3w]


 

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