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View Poll Results: What Rank Am I?

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  • Low Beginner -

    1 2.50%
  • Med Beginner -

    9 22.50%
  • High Beginner -

    16 40.00%
  • Borderline -

    5 12.50%
  • Low Inters -

    9 22.50%
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Results 1 to 10 of 61
  1. #1
    Regular Member
    Join Date
    Feb 2008
    Posts
    155

    Alkaline 64's Animations - Gunz, mmkay?!


  2. #2
    Regular Member
    Join Date
    Jan 2008
    Location
    Go left, left, left, left and you'll be back where you started!
    Posts
    178

    Re: Alkaline 64's Animations - Endorthin, Pivot Edition

    Good but I think some of the movements are abit off and you've also gota work on ya postions but overally good oh and the animation was too quick in my option

    Dont know what to rank tho cus I suck at ranking
    Whats the point of a sig? I mean there just blocks of Writing...

  3. #3
    Regular Member
    Join Date
    Feb 2008
    Posts
    155

    Re: Alkaline 64's Animations - Endorthin, Pivot Edition

    Quote Originally Posted by Isuckatnicknames
    Good but I think some of the movements are abit off and you've also gota work on ya postions but overally good oh and the animation was too quick in my option

    Dont know what to rank tho cus I suck at ranking
    Thanks dude.

    I'm currently in the making of a new animation, it'll probably be done soon.

  4. #4
    Newbie
    Join Date
    Feb 2008
    Posts
    21

    Re: Alkaline 64's Animations - Endorthin, Pivot Edition

    Yeah make them longer and work on easing. But other than that maybe med beginner.
    Courtesy?

  5. #5
    Old Newbie
    Join Date
    Feb 2008
    Location
    dont know
    Posts
    26

    Re: Alkaline 64's Animations - Endorthin, Pivot Edition

    id say that it wasnt very good the pvot was realy boring but your animation skills are pretty good


    courtsy? please.

  6. #6
    Regular Member
    Join Date
    Feb 2008
    Posts
    155

    Re: Alkaline 64's Animations - Blood/Camera/Gun Test

    UPDATE:

    Brand new Blood/Camera/Gun Test animation.



    Please comment and rate.

  7. #7
    Regular Member
    Join Date
    Nov 2007
    Posts
    209

    Re: Alkaline 64's Animations - Blood/Camera/Gun Test

    it was going good until the fall. It turned kinda choppy, and wasn't very realistic :S
    http://www.darkdemon.org/viewtopic.php?f=2&t=36247
    My thread. No courtesy required, just browse.

  8. #8
    Regular Member
    Join Date
    Feb 2008
    Posts
    155

    Re: Alkaline 64's Animations - Blood/Camera/Gun Test

    Quote Originally Posted by Narf109
    it was going good until the fall. It turned kinda choppy, and wasn't very realistic :S
    Yes i know... The fall was fail. Try just to focus on the Blood, the camera and the gun shot.

    QUICK EDIT: For those who don't know the fall was double framed.

  9. #9
    Enthusiast Prescot's Avatar

    Join Date
    Sep 2007
    Location
    3rd World
    Posts
    1,918

    Re: Alkaline 64's Animations - Blood/Camera/Gun Test

    choppiness is the biggest hurt to u as far as i can see...

    effects wer good, and foot placment...

    some movements wer off and kinda bad also...

    overall good animations XD

    courtsy returned
    [center:23j4mmrs]Animations
    [/center:23j4mmrs]

  10. #10
    Enthusiast Flarfy's Avatar
    Join Date
    Feb 2008
    Location
    Flarfania. >_>
    Posts
    1,055

    Re: Alkaline 64's Animations - Blood/Camera/Gun Test

    it made me laugh it was very funny
    but it was choppy and stiff you need to practice more on your easing..
    courtesy?
    [center:1k6p77i8]|Animations|Youtube|

    Lol, You're kool kid. =)[/center:1k6p77i8]


 
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