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  1. #1
    Senior Member
    Join Date
    Nov 2007
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    In the back of a car with your girlfriend
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    sicarii aka defjames' animations

    thanks
    always returns courtesy


    introduction


    rating system
    ****** - best
    ***** - cool
    **** - ok
    *** - not my best
    ** - losing skills
    * - absolutley crap
    *+ - test

    alien's rise and fall

    episode 1







    new
    http://pivothost.org/public/pbserver1/1202832168.gif
    messing around *****
    http://pivothost.org/public/pbserver1/1202841689.gif
    Messing around*****
    http://pivothost.org/public/pbserver1/1202862869.gif
    messing around*****
    http://pivothost.org/public/pbserver1/1202694970.gif
    i was so bored its unhealthy its also a loop****
    http://pivothost.org/public/pbserver1/1202684287.gif
    testing a cool new gun called mod gun it has some cool features***







    OAP's (old age pivots (rofl)
    http://pivothost.org/public/pbserver1/1202694717.gif
    pivot forum free for all entry good reactions nice figures too ****
    http://pivothost.org/public/pbserver1/1202695663.gif
    walking test *+
    http://img263.imageshack.us/img263/3...thecitymy1.gif entry to pivoteers collab one and part 1 of my new series ****
    http://img251.imageshack.us/img251/8391/combokikqb1.gif a kik test the kick is from dark guy's test *+
    http://img293.imageshack.us/img293/6...icstestix2.gif physics test *+
    http://img528.imageshack.us/img528/5...inment3oz9.gif CON 3 ***
    http://img170.imageshack.us/img170/7...inment2pd1.gif containment episode 2 ***
    http://img299.imageshack.us/img299/6...ainmentsf6.gif containment episode 1 ***



    art



    credits
    credits to ixi hunter for my hooded guy and beanie for bin dougle creds to bolt for almost all the sticks ive used
    Http://s1.zetaboards.com/World_Wars/index/
    RTS game forum based in the year 2120

  2. #2
    Dedicated Member

    Join Date
    Dec 2007
    Posts
    574

    Re: sicarii aka defjames' animations

    Your animations are original, but your main problem is the stiffness. Try to move every Joint in every frame.

  3. #3
    Senior Member
    Join Date
    Nov 2007
    Location
    uhhhhh.......Jesusland?
    Posts
    412

    Re: sicarii aka defjames' animations

    med beginner. don't worry too much on blood right now. try working on the basics like easing, stiffness, physics, you know the main stuff. it might make your anims boring , but they will be until you get those things down. after you do that make your anims flashy with effects and special camera stuff. just keep practicing. keep it up!

    courtesy returned
    courtesy = picture!


    Purple=buddy
    dark_emperer = buddy
    Dean=buddy!

  4. #4
    Regular Member
    Join Date
    Apr 2007
    Location
    The Internet.
    Posts
    156

    Re: sicarii aka defjames' animations

    Id say about a solid med beginner, but even though the guy above me gave you the same advise I was going to, I'll still give it to you.

    Check out Baha's tutorial, its huge and helped me throughout my beginner rank.
    Also, check out Fraz's tutorials, they give frame for frame tutorials, you can learn a lot about easing and smoothness there.
    For Physics, its really something reqired for pivot, but you have to have a good understanding of easing first. Try animating some flips or balls bouncing. Once you think you have it down, apply the skill to a longer animation.
    Oh, and something I dont see as a problem but think you should watch out for is foot placement, a lot of the time people lose their grasp on foot placement as they reach high beginner, and it can really hurt your ranks.

    I hope this CC was worth the PM.
    |Courtesy?_________________Blog|

    Quote Originally Posted by DarkDemon
    sexual tension ? I think you've got issues.

  5. #5
    Senior Member
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    Nov 2007
    Location
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    Re: sicarii aka defjames' animations

    it was and thankyou eggboy ill get on those tests right now ill post em when im done so check back to see what you think.
    Http://s1.zetaboards.com/World_Wars/index/
    RTS game forum based in the year 2120

  6. #6
    Old Newbie
    Join Date
    Feb 2008
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    Rosario-Santa fe-Argentina
    Posts
    47

    Re: sicarii aka defjames' animations

    thats nice dood
    call me vulcan
    VULCAN-Revenge
    durge_hunter-OKAROWARRIOR
    durge_hunter@hotmail.com

  7. #7
    Senior Member
    Join Date
    Nov 2007
    Location
    In the back of a car with your girlfriend
    Posts
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    Re: sicarii aka defjames' animations

    jus saying dude thanks for the comment but ur sigs very big you might wanna size it down a bit
    Http://s1.zetaboards.com/World_Wars/index/
    RTS game forum based in the year 2120

  8. #8
    Regular Member
    Join Date
    Feb 2008
    Posts
    155

    Re: sicarii aka defjames' animations

    They look awesome dude.

    I especially like the detail. in almost all your animations. Work on stiffness and trail
    movements. And like Eggboy said, look at Baha's guide and you'll definitely get better.

    Your style is very original.

    Courtesy?

  9. #9
    Dedicated Member
    Join Date
    May 2007
    Posts
    626

    Re: sicarii aka defjames' animations

    Everything in your animations seems off. The easing, gravity, stiffness, and so on. Check up on a ton of tutorials and practice alot. Also, try not to use stickpacks for names or blood like you did.

    -ELF41

    Courtesy? [in sig]
    [center:1jjj1d7k]|Thread|Medieval Clan|Weapons Collab|[/center:1jjj1d7k]
    [center:1jjj1d7k][/center:1jjj1d7k]
    [center:1jjj1d7k][/center:1jjj1d7k]
    [spoiler:1jjj1d7k][center:1jjj1d7k][/center:1jjj1d7k]
    [center:1jjj1d7k][img]http://www.**********.com/img/1270162415.png[/img][/center:1jjj1d7k][/spoiler:1jjj1d7k]

  10. #10
    Regular Member
    Join Date
    Jan 2008
    Location
    England~London
    Posts
    118

    Re: sicarii aka defjames' animations

    med beg xD
    yr animations are rely stiff and not alot of workin work on tht
    read bahas tut it will really help it shows you how to add smoothness and easeing to your animations..

    try and add some effects but don't over do it makes your animations look bad then
    the flyin kicks aren't very good no pyshics no one flys in the air that long

    ~curtz??~


 

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