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View Poll Results: liekliekliek intah?

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  1. #1
    Junior Member
    Join Date
    Feb 2008
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    82

    updated. i dun liek it >__>

    NEWEST i dun liek it.






    old





    ---LOL FAIL.

  2. #2
    Fanatic Enthusiast James's Avatar


    Join Date
    Aug 2007
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    42.
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    Re: sup. inter?

    You are really good, but not quite inter. Work on the easing a little bit, and you will be a very good animator. How long have you been animating?

  3. #3
    Junior Member
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    Feb 2008
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    82

    Re: sup. inter?

    Quote Originally Posted by jimbobster
    You are really good, but not quite inter. Work on the easing a little bit, and you will be a very good animator. How long have you been animating?

    about two years now. maybe longer. may i ask in which ani the easying lacks? because the 'lol fail' ani was a fail on purpus, and i think that the others are all well eased..

  4. #4
    Fanatic Enthusiast James's Avatar


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    Re: sup. inter?

    In the third one down he picks the guy up and throws him and he is going really fast straight away, and then when he smashes another guy against a wall, he is also moving at a constant speed, instead of speeding up. Otherwise, yes, the easing is good, but if it was a tiny bit better i might consider asking if you can be moved.

  5. #5
    Regular Member
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    Jan 2008
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    On My Computer
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    Re: sup. inter?

    Please try using URL's. It's a little slow on my computer.
    It's a little stiff, but it's good. I say maybe borderline.
    Courtesy: http://darkdemon.org/viewtopic.php?f=2&t=44802

    To see more animations, visit my youtube account: http://www.youtube.com/GEEKM0E

  6. #6
    Junior Member
    Join Date
    Feb 2008
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    82

    Re: updated. i dun liek it >__>

    NEWEST i dun liek it.


  7. #7
    Junior Member
    Join Date
    Jan 2008
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    behind you
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    84

    Re: updated. i dun liek it >__>

    i really like the trails for the smash in you newest, but yur anis r a bit stiff in the bak, all i can say is make another back joint. you could also use a bit more easin.

    courtseh returned. and also, i purposely left him in the air becuz i f up physics on double frameing so i tried moving him as little as possible. besides, its a defualt. they do stupid things >.<

  8. #8
    Junior Member
    Join Date
    Feb 2008
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    82

    Re: updated. i dun liek it >__>

    Quote Originally Posted by Freetoroam411
    i really like the trails for the smash in you newest, but yur anis r a bit stiff in the bak, all i can say is make another back joint. you could also use a bit more easin.

    courtseh returned. and also, i purposely left him in the air becuz i f up physics on double frameing so i tried moving him as little as possible. besides, its a defualt. they do stupid things >.<
    ololol, true. thanks for the comment, and i'll think about another back joint.

  9. #9
    Regular Member
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    Jan 2008
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    Go left, left, left, left and you'll be back where you started!
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    Re: updated. i dun liek it >__>

    Good good but the timing is a little out and the reaction on your new one was wrong i think maybe try improving your physics and make longer anims!
    Courtesy?
    Whats the point of a sig? I mean there just blocks of Writing...

  10. #10
    Senior Member
    Join Date
    Nov 2007
    Location
    uhhhhh.......Jesusland?
    Posts
    412

    Re: updated. i dun liek it >__>

    the fall in your newest had some bad physics and you need to work on some stiffness but the easing looked alright so it was a good anim. high beginner. just move every frame to get rid of stiffness and imagine what it looks like in real life for physics. keep it up!

    courtesy?
    courtesy = picture!


    Purple=buddy
    dark_emperer = buddy
    Dean=buddy!


 
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