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Thread: Fedo's pivots.

  1. #1
    Regular Member
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  2. #2
    Regular Member
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    Re: Fedo's pivots.

    Pretty Good. Its smooth but it needs easing, you use a very little of easing, use easing in all the movements. They are very smooth and a little stiff , In the chain test one it needs easing in the turn

    Example of easing.

    l-l--l---l---l--l-l

    Keep it up!! Med - high beginner

  3. #3
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    Re: Fedo's pivots.

    Thanks alot... anymore tips?

  4. #4
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    Re: Fedo's pivots.

    .... cough

  5. #5
    Fresh Newbie
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    Re: Fedo's pivots.

    Keep up the badassery xD

  6. #6
    Regular Member
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    Re: Fedo's pivots.

    Quote Originally Posted by Somak
    Keep up the badassery xD
    ... i not sure if that is a compliment i dont think so but w.e.

  7. #7
    Regular Member

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    Re: Fedo's pivots.

    Wow i like the new one! Very smooth and eased.

    Try to make the real ones a bit longer

    High Begginer


    Courtesy? Please? Pretty please?

    http://www.darkdemon.org/viewtopic.php?f=2&t=36150

  8. #8
    Regular Member
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    Re: Fedo's pivots.

    thank you i plan on making a longer one now.

  9. #9
    Regular Member Susej's Avatar
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    232

    Re: Fedo's pivots.

    Dude, nice animations! Very smooth, but there a little stiff and they move a little bit too fast. Dont use as much heavy spacing. You need to make a long animation to show some potential, so you can be moved up to inters.
    Nice job.
    Courtesy?

  10. #10
    Junior Member
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    Re: Fedo's pivots.

    I'll just say high begginer,

    Some need a bit more easing but mostly try add a storyline, make them longer and maybe coloured BGs... That will just get you to inter I think.

    Courtesy? >> http://darkdemon.org/viewtopic.php?t=37591


 
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