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  1. #1
    Old Newbie
    Join Date
    Jul 2008
    Posts
    41

    SP -**/ New Animation! ** Rust Killer\**- i return curts

    Projects:
    DarkDemon Begginer Collab 1 (64%)
    Becoming A skateboard professional (41%, damn)
    Living life (20%)
    Being hella sexy (999%)


    DDBC preview
    http://animatorhost.com/public/1216325830.gif
    its unfinished so i dont want any CC or coments... only comments like... its cool lol...

    http://animatorhost.com/public/1216688088.gif
    NEWEST
    high begginer?


    Bigger --> No Bigger one yet. sorry

    NEW
    http://animatorhost.com/public/1215749007.gif
    http://animatorhost.com/public/1215747981.gif
    http://animatorhost.com/public/1215676581.gif
    http://animatorhost.com/public/1215717761.gif
    http://animatorhost.com/public/1215669189.gif
    http://animatorhost.com/public/1215653284.gif


    I HAVE TO BE HIGH BEGGINER!

  2. #2
    Regular Member
    Join Date
    Jun 2008
    Posts
    100

    Re: SP's Thread T_T

    The punch was nice and smooth. I like it. It was just a little fast.

    Hey, I know you. FINMARK!
    Courtesy.
    Courtsey

    Awesome rpg forum by Sambob:

    Bert's New Forum:

    Wanna Earn Free money?: http://bux.to/?r=Plan%20A

    I use it. It is not a scam. It is awesome. (Please use me as a referrer)

  3. #3
    Fanatic Enthusiast Cookiegangsta's Avatar
    Join Date
    Nov 2006
    Location
    Fucking Your Girl's Pussy :D
    Posts
    3,416

    Re: SP's Thread T_T

    Your movements go way too fast.

    The smoothness is ok. What I like to see is if you could add effects.

    Courtesy?

  4. #4
    Old Newbie
    Join Date
    Jul 2008
    Posts
    41

    Re: SP's Thread T_T

    the punch was testing easing and physics after a tut, but im glad it got me high beg

  5. #5
    Old Newbie
    Join Date
    Jul 2008
    Posts
    27

    Re: SP's Thread T_T

    work on a little easing, physics. also, just try to make your movements flow, instead of them being jerky, focus on every charecter you're animating as hard as you can. do the best you can.

  6. #6
    Old Newbie
    Join Date
    Jul 2008
    Posts
    41

    Re: SP's Thread T_T

    okay thanks... i thought about it, and look, its a project im working on...
    is it better?


    its unfinished

  7. #7
    Regular Member
    Join Date
    Feb 2008
    Posts
    226

    Re: SP's Thread T_T

    I say high beg.
    Nice headbutt, pretty cool idea.
    things to work on:
    -when the guy get's hit, he should react a bit more. Make him curl in a bit farther before falling.
    -like you said on MSN, the physics of the rebound need work, especially the head.
    -try to make the attacker wind up for the jump a bit, it would make it look more realistic.

    great job, keep up the good work.

  8. #8
    Old Newbie
    Join Date
    Jul 2008
    Posts
    41

    Re: SP's Thread T_T

    ohh i get what you mean by curl up

    EDIT:

    UPDATES!!

    SP FOR HIGH BEG!!

  9. #9
    Old Newbie
    Join Date
    Jul 2008
    Posts
    41

    Re: SP's Thread T_T High beg yet? UPDATE

    bumpadoodle dee!!
    come on people! POST

  10. #10
    Fanatic Enthusiast Dave's Avatar


    Join Date
    Jun 2008
    Location
    Sydney, Australia
    Posts
    3,508

    Re: SP's Thread T_T High beg yet? UPDATE

    i'd say med-high beginner needs a bit more easing i think, the physics were minorly off, and its a bit stiff, but other than that .. nifty
    good work

    courtesy


 
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