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View Poll Results: WAT RANK R KOOKOONUKN?

Voters
9. You may not vote on this poll
  • Low beginner

    0 0%
  • Med beginer

    2 22.22%
  • high beginner

    3 33.33%
  • borderline interz

    2 22.22%
  • inter (WTF)

    2 22.22%
  • higher (you cant rank me higher than inter! that r cheating noob)

    0 0%
Results 1 to 10 of 10
  1. #1
    Dedicated Member

    Join Date
    Feb 2008
    Location
    mootown
    Posts
    529

    KooKooNukns anis (update, PANCH)

    lol anis
    NEWEST:
    PANCH

    New: random coloured jumping and kicking
    http://i236.photobucket.com/albums/ff69 ... mp.gif.piv: http://hippiepivotup.animatorhost.com/u ... 938658.piv
    trail loop (not really trails though)
    http://i236.photobucket.com/albums/ff69 ... MAHBOI.gif
    WOMG NUB (creds to Frozen for the midget base)
    http://i236.photobucket.com/albums/ff69 ... OMGNUB.gif
    Jump off ramp (ramp made by me, base made by wereZ, GIF RAPE D
    http://i236.photobucket.com/albums/ff69 ... ifrape.gif
    kinda recent inter attempt i havent posted (creds to bolt for the platform, and the person who made the pwnt stick
    http://i236.photobucket.com/albums/ff69 ... sinter.gif
    old:
    Cant swim (mah best ani, creds to bolt for making the first two frames and the base)
    http://i236.photobucket.com/albums/ff69 ... ntswim.gif
    IDK MAH BFF JILL? (i really dont get this ani, creds to whoever made the base)
    http://i236.photobucket.com/albums/ff69 ... zzzzzl.gif
    DA END FOOLS
    [center:1ekezptv][img]http://**********.com/img/1237251290.gif[/img]
    creds to Numb for the sig [/center:1ekezptv]

  2. #2
    Devoted Veteran


    Join Date
    Aug 2007
    Location
    Michigan
    Posts
    10,329

    Re: KooKooNukns anis

    The funky color one was good, but I hate the heavy spacing. Its lazy. Movements otherwise were great along with foot placement and your easing. You are high beginner for the time being but I can see you in intermediate in no time flat; really.
    Trail test was good. Well made and good physics... Not much more to say.
    Next one down was good but stiff. Reaction was great, but I'm not in love with the blood.
    That's all
    [center:2mwkv12p][/center:2mwkv12p]

  3. #3
    Dedicated Member

    Join Date
    Feb 2008
    Location
    mootown
    Posts
    529

    Re: KooKooNukns anis

    k thanks ipwnall, :3
    yeah, my anis need work on stiffness, its my biggest problem, ima look at some tuts on it, again thanks
    [center:1ekezptv][img]http://**********.com/img/1237251290.gif[/img]
    creds to Numb for the sig [/center:1ekezptv]

  4. #4
    Enthusiast Flarfy's Avatar
    Join Date
    Feb 2008
    Location
    Flarfania. >_>
    Posts
    1,055

    Re: KooKooNukns anis (update, slightly old ani)

    sweet dude almost inters. you're getting very god on your movements alot.
    [center:1k6p77i8]|Animations|Youtube|

    Lol, You're kool kid. =)[/center:1k6p77i8]

  5. #5
    Dedicated Member

    Join Date
    Feb 2008
    Location
    mootown
    Posts
    529

    Re: KooKooNukns anis (update, slightly old ani)

    heh, thanks.
    [center:1ekezptv][img]http://**********.com/img/1237251290.gif[/img]
    creds to Numb for the sig [/center:1ekezptv]

  6. #6
    Dedicated Member

    Join Date
    Feb 2008
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    mootown
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    529

    Re: KooKooNukns anis (update, .piv for funky colours)

    [center:1ekezptv][img]http://**********.com/img/1237251290.gif[/img]
    creds to Numb for the sig [/center:1ekezptv]

  7. #7
    Dedicated Member

    Join Date
    Jun 2007
    Location
    Hamilton
    Posts
    617

    Re: KooKooNukns anis (update, PANCH)

    I would say your about high-beginners, I think your movements are improving really quickly but I still notice alot of stiffness(mostly in legs- especially in newest ani), and at certain times a great lack of easing. Anyways keep up the great work, hope to see you in inters sometime soon.
    Quote Originally Posted by HippiePivot,Oct 18 2009, 02:25 PM
    PivotElite: I was just the average noob that admired him on youtube when he first started Pivot. I always thought "Id kiss the ground this guy walked on, i wish I could just meet him." Who would have known that I'd be in the situation with him that I am today. I can't thank him enough for what he's done for me and site. I don't like to admit it, but he's still my idol in every way. Ask anyone on HP who they first were welcomed by, and who was there friend when they came. They will most likely all say PivotElite.

    What a guy! :')

  8. #8
    Fanatic Enthusiast Fuddermuffin's Avatar

    Join Date
    Sep 2005
    Location
    chinatown
    Posts
    2,527

    Re: KooKooNukns anis (update, PANCH)

    The punch is either extremely choppy or you put the wrong frame rate when you saved it as a gif.
    It's a very simple but good punch. Try to make it a fight instead of a 1hko.
    [img]http://**********.com/img/1221454788.gif[/img] - Click Clack
    Steam ID: Fuddermuffin (Team Fortress 2)

  9. #9
    Dedicated Member

    Join Date
    Feb 2008
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    mootown
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    529

    Re: KooKooNukns anis (update, PANCH)

    ahh, double frameing my friend. i used it for no reason
    [center:1ekezptv][img]http://**********.com/img/1237251290.gif[/img]
    creds to Numb for the sig [/center:1ekezptv]

  10. #10
    Veteran Enthusiast Sharpshooter's Avatar



    Join Date
    Oct 2007
    Location
    Queensland, Australia
    Posts
    6,934

    Re: KooKooNukns anis (update, PANCH)

    Your newest punch animation was pretty good. I think you should of powered up the punch a little more, I mean make the stick lean back a bit with his arm easing behind his head, then make the stick punch, it would of made the punch look a lot stronger. Also the reaction of the black stick was really stiff, his legs/arms are suppose to extend outwards a bit, and there was no need for the white flash just before the punch.

    The trails loop animaiton was nice, the fading was well animated. But it looked really easy to animate, you could of had the stick moving a bit. But I guess it's just a test so it does'nt really matter.

    Anyway, you have some really nice animations. Keep it up, just need a little more practise on the basic movements.


 

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