Hello and welcome to our community! Is this your first visit?
Register
Page 1 of 14 123411 ... LastLast
Results 1 to 10 of 137
  1. #1
    Veteran Enthusiast


    Join Date
    Mar 2008
    Location
    Perth, WA
    Posts
    6,385

    Edward0/tercs thread RETURNING COURTESY

    Edward0/Terc's Thread


    Sponsoring
    Lerky---- Deserves inters and got it hurray

    [center:uu8ca069]
    NEWS
    [/center:uu8ca069]


    • as of today (17th of novermber 2008) i have stopped black vs white, because i am unable to animate it any further


    ANIMATIONS

    [center:uu8ca069]DONT KNOW (dont have a name)[/center:uu8ca069]
    [center:uu8ca069][/center:uu8ca069]
    http://uploaded.pivothost.org/Edward0/dnole33.gif
    credz: pf0 for beam at the end and the turquoice stick, Howesy for the idea of the effect at the start with the particles, Lerky for giving me some outstanding advice when i desperately needed it, and Demi for the broken floor sticks at the end, not sure hu for the explosions. oh and Jon for Transperency
    btw it is finished



    [center[center:uu8ca069]NO NAME YET, HELP[/center:uu8ca069] *****
    http://uploaded.pivothost.org/Edward0/Fighti0z6.gif
    http://uploaded.pivothost.org/Edward0/Fightisi4.gif
    http://uploaded.pivothost.org/Edward0/Fightyrkw.gif
    http://uploaded.pivothost.org/Edward0/Fightj5kl.gif


    [center:uu8ca069]Black vs White (NOT GOING TO BE COMPLETED)[/center:uu8ca069]
    http://uploaded.pivothost.org/Edward0/B ... tenvmy.gif ****
    http://uploaded.pivothost.org/Edward0/b ... tewl92.gif ****

    [center:uu8ca069]Runaway Collab[/center:uu8ca069]
    http://uploaded.pivothost.org/Edward...collab9ldd.gif **

    [center:uu8ca069]Combo(old)[/center:uu8ca069]
    http://uploaded.pivothost.org/Edward...o_easelugd.gif ****



    CODE:
    • BEST:*****
      ALRIGHT: ****
      OK:***
      FAIL: **
      EPIC FAIL: *

  2. #2
    Veteran Enthusiast


    Join Date
    Mar 2008
    Location
    Perth, WA
    Posts
    6,385

    Re: Edward0's Thread (getting close to inters)

    BUMP SOME1 PLEASE COMMENT

  3. #3
    Veteran Enthusiast


    Join Date
    Mar 2008
    Location
    Perth, WA
    Posts
    6,385

    Re: Edward0's Thread (getting close to inters)

    thanks a lot i will give u some courtesy later
    how can i fix the backflip thing?

  4. #4
    Veteran Enthusiast
    Join Date
    May 2006
    Location
    Midlands, UK
    Posts
    5,638

    Re: Edward0's Thread (getting close to inters)

    You bumped after an hour and a bit :S

    Stiff, but good use of colours and stk.'s.

  5. #5
    Fox
    Fox is offline
    Dedicated Member

    Join Date
    Jul 2007
    Location
    Hell
    Posts
    777

    Re: Edward0's Thread (getting close to inters)

    the black flip was stiff and physics are all wrong. the animation overall was nice just stiff i say keep it up and here is a tutorial on backflip this will help correct that if you were not awnsered before the backflip is at the top. click backflip and you will be there. backflip
    Check out my thread.



    Those who stay...those who run are nothing ,but cowards those who stay and fight learn and grow......I will stay and fight...

  6. #6
    Veteran Enthusiast


    Join Date
    Mar 2008
    Location
    Perth, WA
    Posts
    6,385

    Re: Edward0's Thread (getting close to inters)

    thanks to u all for the help, i fixed the backflip with that tutorial and finished the animation, might make a second one, i left it open with the storyline so look on the front page and u will see it, (hopin to get to inters soo)

  7. #7
    Regular Member
    Join Date
    Nov 2007
    Location
    ARGENTINA /
    Posts
    229

    Re: Edward0's Thread (getting close to inters)

    Nice anim, I liked of the scenario....
    But work on the movements and the physics, movement every the parts of the stick in the frames to the movements be goods....

    And improve the damping, apply easing in it...


    Cortesy?
    Click on my sign
    Sorry by my bad english...

  8. #8
    Veteran Enthusiast


    Join Date
    Mar 2008
    Location
    Perth, WA
    Posts
    6,385

    Re: Edward0's Thread (getting close to inters)

    thatnks but may iask what is damping?

  9. #9
    Veteran Enthusiast


    Join Date
    Mar 2008
    Location
    Perth, WA
    Posts
    6,385

    Re: Edward0's Thread (getting close to inters)

    BUMP NEW ANIMATION DDBC2 I THINK IT IS MY BEST

  10. #10
    Fanatic Enthusiast Fuddermuffin's Avatar

    Join Date
    Sep 2005
    Location
    chinatown
    Posts
    2,527

    Re: Edward0's Thread (getting close to inters)

    Close to Intermediate? Er, not so much. You don't even move the origin point when animating a run.
    Your movements still need work. Use easing and try to move every joint every frame. Even if it's just a little bit, but make sure not to make it look like a twitch.

    On another note, I don't think you should be releasing your DDBC2 animation since they probably want to keep the animations a secret before releasing.
    [img]http://**********.com/img/1221454788.gif[/img] - Click Clack
    Steam ID: Fuddermuffin (Team Fortress 2)


 
Page 1 of 14 123411 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •