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  • [color=#FF0000:3fkg5v8l]High Beginner (Good Enough)[/color:3fkg5v8l]

    4 21.05%
  • [color=#FF0040:3fkg5v8l]High Beginner - Borderline (Cool!)[/color:3fkg5v8l]

    5 26.32%
  • [color=#FF00BF:3fkg5v8l]Borderline (Awesome!)[/color:3fkg5v8l]

    3 15.79%
  • [color=#FF00FF:3fkg5v8l]Borderline - Intermediate (Soo close :P)[/color:3fkg5v8l]

    5 26.32%
  • [color=#FF40FF:3fkg5v8l]Intermediate (Thank you )[/color:3fkg5v8l]

    2 10.53%
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Results 1 to 10 of 31
  1. #1
    Senior Member Kanon's Avatar

    Join Date
    Mar 2008
    Location
    Melbourne
    Posts
    406

    (`._.[K]._.) - Lock please, it was bumped D:

    RULES

    1. Don't bump - I'll do that xD.
    2. Courtesy - Only to good Comments. Click ere'!
    3. No Flaming - Like " Omfg you suck at pivot, Bastard!"
    4. No Swearing - Or at least keep it down to 1.
    5. Read the rules - Right here!
    -----------------------------------------------------------------------------------------------------

    NEWS


    25/08/08 - Added "Joint with ~XgotheX~ Preview



    -----------------------------------------------------------------------------------------------------
    WORKING ON

    Major Projects:
    Game 1 (Story line)


    Minor Projects:
    -----------------------------------------------------------------------------------------------------
    Hi there. My Real name is Nelson. I'm 10 years old, and i live Australia. I hope you enjoy my Animations. I'm starting all over again, so you wont be seeing my old crappy animations .
    Key:
    Light Blue - You can rate these, they are some of my best Animations.
    Green - Kind of good, You can also Rate this.
    Red - O.K. animations, but don't rate these.
    Dark red - Really bad, definitely do not rate these. These eat poop.
    -----------------------------------------------------------------------------------------------------

    NEWEST

    Running
    *Piv*
    Better in pivot file. Pivot 2.

    Joint with ~XgotheX~ Preview


    Game 1 Preview

    Combo Loop Thanks Tako for the base .

    Heavy space Running

    -----------------------------------------------------------------------------------------------------

    CREDITS

    Peter Bone - Pivot xD.
    Friends - Motivation.
    Droidz - Some stks.
    Darkdemon - To show my animations, The Constructive criticism & Tutorials.
    Frozen Fire - For a base.
    Severe, Lolman >, Mr.donut, Other peepz - My friendz :3.
    Jon, bert, Elmo, Justin, Other peepz - Inspiration.
    Tutorial used for the Heavy space Run, credz to the tutorial owner.

    UPDATE EVERY ONCE IN A WHILE

  2. #2
    Enthusiast SteelSprite's Avatar

    Join Date
    Dec 2007
    Location
    United kingdom, leicestershire.
    Posts
    1,204

    Re: (`._.[K]._.) - Aiming For Interz

    Nice animations you know how to ease thats good but you should start trying some physics for inter.
    you'll get there soon just keep trying!

  3. #3
    Senior Member Kanon's Avatar

    Join Date
    Mar 2008
    Location
    Melbourne
    Posts
    406

    Re: (`._.[K]._.) - Aiming For Interz

    Bump and a new animation:

    Failed DDBC 2 D: *Credits to PandaMan for the ground*



    - Kanon

  4. #4
    Senior Member Kanon's Avatar

    Join Date
    Mar 2008
    Location
    Melbourne
    Posts
    406

    Re: (`._.[K]._.) - Aiming For Interz

    Sorry for double post, but new animation .

    Combo loop:


    - Kanon

  5. #5
    Enthusiast

    Join Date
    Apr 2008
    Location
    Sydney, Australia
    Posts
    1,240

    Re: (`._.[K]._.) - Aiming for interz - Combo Loop!

    really good, none of it seemed to have any major problems, mabye work on a long animation/storyline, and some more complicated moves, then u should be inters in no time, keep up the good work

    Courtesy?

  6. #6
    Senior Member Kanon's Avatar

    Join Date
    Mar 2008
    Location
    Melbourne
    Posts
    406

    Re: (`._.[K]._.) - Aiming for interz - Combo Loop!

    BUMP Please.

    New Avatar:



    - Kanon

  7. #7
    Senior Member Kanon's Avatar

    Join Date
    Mar 2008
    Location
    Melbourne
    Posts
    406

    Re: (`._.[K]._.) - Aiming for interz - Combo Loop!

    New New animation *Darn the double post :[*

    Edited Combo loop:



    - Kanon


  8. #8
    Senior Member Kanon's Avatar

    Join Date
    Mar 2008
    Location
    Melbourne
    Posts
    406

    Re: (`._.[K]._.) - Aiming for interz - Combo Loop!

    New animation. Darn the friken Triple post =/.

    Preview for DDBC 2 EDIT: Preview for Camera test :P.


    Image

    - Kanon

  9. #9
    Enthusiast Orange's Avatar

    Join Date
    Dec 2007
    Location
    Orange
    Posts
    1,375

    Re: (`._.[K]._.) - Aiming for interz - Combo Loop!

    Well, for your DDBC prievew:
    Watch out for where you put the legs, I saw them randomly jerk around a couple of times. Also you should work slightly more on easing, as there could have been more in places, eg. when he threw the ball. However there's not too much stiffness although possibly move the back slightly more. High begginer for that.
    Combo loop:
    Was like the opposite of the DDBC lol - The easing was good, and there wasn't too much shakiness at all, though it was VERY stiff. High begginer for this too.

    Overall you should try and edit frames when you see something wrong, as your animations are sometimes stiff and sometimes not stiff at all, eased well and not eased at all, etc. You could look at some tutorials, that may help. Good work

    Courtesy?
    [center:1eu2wiql]
    MSN: tjl_OOO@hotmail.co.uk
    Orange's thread


    <3 Bagwa03 <3 Lawn Feed[/center:1eu2wiql]

  10. #10
    Senior Member Kanon's Avatar

    Join Date
    Mar 2008
    Location
    Melbourne
    Posts
    406

    Re: (`._.[K]._.) - Aiming for interz - Combo Loop!

    Quote Originally Posted by Orange
    Well, for your DDBC prievew:
    Watch out for where you put the legs, I saw them randomly jerk around a couple of times. Also you should work slightly more on easing, as there could have been more in places, eg. when he threw the ball. However there's not too much stiffness although possibly move the back slightly more. High begginer for that.
    Combo loop:
    Was like the opposite of the DDBC lol - The easing was good, and there wasn't too much shakiness at all, though it was VERY stiff. High begginer for this too.

    Overall you should try and edit frames when you see something wrong, as your animations are sometimes stiff and sometimes not stiff at all, eased well and not eased at all, etc. You could look at some tutorials, that may help. Good work

    Courtesy?

    Thanks for all the CC, I appreciate it. You deserve my courtesy :O. And yeah, I'm going to edit my ddbc 2 entry, that was a preview xD.
    P.S. I made 2 of your spelling mistikes stand out :P.

    - Kanon


 
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