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View Poll Results: what rank am i?

Voters
3. You may not vote on this poll
  • low beg (no)

    0 0%
  • med beg (doupt it)

    2 66.67%
  • high beg (probibly but no)

    0 0%
  • inter (plz)

    1 33.33%
  • med inter (doupt it)

    0 0%
  • high inter (doupt it)

    0 0%
Results 1 to 4 of 4

Thread: what rank am i?

  1. #1
    Newbie
    Join Date
    Nov 2008
    Posts
    15

    what rank am i?

    this is just my first no onion-skin animation. i know its not much but just wach.
    this sentance just insulted you and you have no idea how.

  2. #2
    MEn
    MEn is offline
    Fanatic Enthusiast MEn's Avatar

    Join Date
    Jun 2007
    Location
    New York, New York
    Posts
    3,790

    Re: what rank am i?

    Med beginner.
    Work on easing, the spacing between each movement gradually increases between each frame, then decreases over time when you want the joint to stop moving.
    |-|--|---|----|-----|----|---|--|-|.
    - : Pixel
    | : Joint
    You're animations are also stiff. I've noticed that the legs don't move much at all. Perhaps you could bend them a little when the guy is picking the figure up. Just move joints at least one pixel a frame.

    Other than that, you're doing fine. A bit choppy, but in no time, you could be on your way to Inters.
    Quote Originally Posted by cold_sausage
    tht is a 2 word post pls add more 2 yor comment or i will report you to the mods

    i dun think this is real just fake

  3. #3
    Newbie
    Join Date
    Jan 2009
    Posts
    24

    Re: what rank am i?

    youve got verry original ideas and the physics were good but work a little on the easing i think med-high beg
    [img]http://**********.com/img/1232213161.png[/img]
    My Thread
    http://www.darkdemon.org/viewtopic.p...873057#p873057

  4. #4
    Fanatic Enthusiast Shannon's Avatar


    Join Date
    Aug 2008
    Location
    ????
    Posts
    4,578

    Re: what rank am i?

    viewtopic.php?f=59&t=54258
    Keep all your animations in one thread, please.

    *Locked


 

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