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  1. #1
    Senior Member Burninthunda's Avatar

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    Burninthunda: run loop

    Welcome to my thread. Hope you guys enjoy what you see and leave some good feedback.

    News:
    At this point its a secret, but this should be changed in a bit.

    Newest:



    The head kind of ruins it.

    Thanks Snuggles for the Sig

  2. #2
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    Re: .:Andy:. I haven't animated since the summer of 08'

    Good,just focus on foot placement,its pretty bad but still its awesome.
    [center:ji6vm37x]|Animations|

    Credz to [AC] for supah sig.
    Quote Originally Posted by Chain
    A) I dont have google
    [/center:ji6vm37x]

  3. #3
    Senior Member Burninthunda's Avatar

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    Re: .:Andy:. I haven't animated since the summer of 08'

    Update!




    Arms are shaky on the second step. :|

    Thanks Snuggles for the Sig

  4. #4
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    Re: .:Andy:. I haven't animated since the summer of 08'

    its great that you made a second chance of animating mabey you should try and skim over bahas tut.
    your smooth but the punch did not look right

  5. #5
    Senior Member Burninthunda's Avatar

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    Re: .:Andy:. I haven't animated since the summer of 08'

    I guess I'm on a role? Update!


    Thanks Snuggles for the Sig

  6. #6
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    Re: .::Andy::. I return courtesy if it's good

    To tell the truth, it's a bit stiff. The movements need a bit of work, too. The punch was.. awkward. Try to have a bit of a wind-up. Like, bring his fist back and then slam it forwards, causing more of an impact. The run was a bit jumpy. He slowed down in the middle, which made it look a bit weird. Keep working and I know you can do it. <3


    My thread is in the Freestyle if you want to comment on it. Optional courtesy ftw.

  7. #7
    Air
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    Re: .::Andy::. I return courtesy if it's good

    Nice animations, the walk was smooth.
    Work on easing, stiffness and movements in general.
    Pretty good since you haven't been animating since last summer.

    Cuts=Returned
    [center:2199tbiz][/center:2199tbiz]

  8. #8
    Junior Member
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    Re: .::Andy::. I return courtesy if it's good

    Returning courtesy,

    For your run, I'd say keep his body lower to the ground. Keep him leaning forward further.
    Have his front arm bend more, so it's pointing just past his head. His back arm can stay fairly straight.
    Have less frames, so that it's a little faster. Don't be afraid to have your movements further apart either, an animation can still be smooth without having each movement right next to one another. It'll help if you trail body parts in the onion skin as well, for instance, if your front arm is swinging back down to cross with the back arm, trail his forearm in the onion skin.
    Lastly, I know that I hate this comment because I never know what the hell to do, but loosen it up. Like, if he's standing there, and your throwing his arm up so it's like 'T', when his bicep starts to come down, have his forearm bend backward a little, as if it's a chain and is getting left behind a little.

    For the punch, his arm that isn't punching should be in some kind of defensive position, like in front of his face so that he can block any oncoming attacks. Like in boxing, they always keep their arms tucked up in front of their head.
    His arm that's punching should bend more, so that there's no gaps between his bicep and forearm, almost doubling back on itself. And before his punch, ease his whole body to almost a stop. That way, when he suddenly lashes out, it will look more powerful.
    He also shouldn't be stepping before he punches, in most cases. Unless he's already got some momentum, he should move forward just as he punches, as if he's getting dragged behind his fist.

    I hope I helped, thanks for the comment in my thread.
    [center:27amjxt0]/N/A&#39;s Pivots,\[/center:27amjxt0]
    [center:27amjxt0]/Enay&#39;s Flashes,\[/center:27amjxt0]
    [center:27amjxt0]/eN/Ay&#39;s Awesome.\[/center:27amjxt0]

  9. #9
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    Re: .::Andy::. I return courtesy if it's good

    very good animations
    they are eased,smooth and maybe little stiff
    but good work anyway
    MY TREADIMY STICKSIBAHAS TUT
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  10. #10
    Tim
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    Re: .::Andy::. I return courtesy if it's good

    Okay heres what I have to say:

    With the walk, very smooth, good job on that. Also, it looked very well eased, another thing that most animators find hard to contemplate, you've dotn a good job. When he puts his front foot forward, it needs to straighten, making it look more realistic. During the second step the arms seem to do this massive twitch, im not too fond of that. Very importantly, add some feet to your base stick, very important.

    The punch was probably not your best animation, there was no front arm at the beginning of the action, so he looked like he had only one arm. I also found the back quite stiff and the arm seems to just pop forward when he punches.

    With the run, I saw what you were trying to acheive, keep it up, it will get better with practice. The lower back was quite stiff and the arms were VERY straight. You had the right idea with the head tilt but, in my opinion, was way too exagerated. It also looks like the origin twitches quite a bit.

    Keep up the animating, you're on the right track mate (Y) : ]


 
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