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View Poll Results: What rank am I?

Voters
18. You may not vote on this poll
  • low-beginner

    5 27.78%
  • med-beginner

    11 61.11%
  • high-beginner

    2 11.11%
  • border

    0 0%
  • intermediate

    0 0%
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Results 1 to 10 of 37
  1. #1
    Junior Member
    Join Date
    Jun 2009
    Posts
    66

    Goose's animations

    Hi just got back into pivot a week or so ago after an extended break from animating.
    Here are some new and old animations,rate them how ever you want i won't flame at you for calling me a low beginner (if i am) because looking at the amzing animations here i understand.So here you are .

    Newest:
    [img]http://**********.com/img/1246431048.gif[/img]

    New:
    walking test - http://**********.com/img/1246336370.gif
    3 segments - http://**********.com/img/1246252315.gif
    Smoking - http://**********.com/img/1246252416.gif
    owned - http://**********.com/img/1246252900.gif
    trails test - http://**********.com/img/1246252315.gif
    walk test - http://**********.com/img/1246336370.gif

    OLD:
    tank - http://**********.com/img/1246252609.gif
    uppercut - http://**********.com/img/1246252760.gif

    I eased and tried to make as realistic as possible but you can be the judge of that.

  2. #2
    Newbie
    Join Date
    Jun 2009
    Posts
    22

    Re: Goose's animations

    The ball hit the stickman slow but he fell of the cliff like it was
    90mph! But it was good and i liked you animations but the tank one.
    Courtesy?

  3. #3
    Junior Member
    Join Date
    Jun 2009
    Location
    Five Pixels to the Left
    Posts
    81

    Re: Goose's animations

    The tank animation has a tremendous un-needed pause in the middle of it. Makes it look really choppy and stiff. Work on your easing a bit more, and keep everything flowing. That's all the advice I can give, good job anywho. ^_^
    [center:1d1r266s][/center:1d1r266s]

  4. #4
    Junior Member
    Join Date
    Jun 2009
    Posts
    66

    Re: Goose's animations

    Yeah I made that when I first got back into pivot.

  5. #5
    3so
    3so is offline
    Old Newbie
    Join Date
    Jun 2009
    Location
    3 shots only
    Posts
    25

    Re: Goose's animations

    Well I see you have the cartoon style going on, thats cool to have. I seen alot of stiffness though, All I can say is work on stiffness; you got some easing down I see, keep working on that. Tank animation was decent, was smooth but stiff in a sense..

    Keep working on it

    Cheers,
    Keeping it real since 07`
    Cheers,


    Courtesy? Clicky on siggy.



  6. #6
    Veteran Enthusiast Lt. Longrods's Avatar


    Join Date
    Apr 2007
    Posts
    6,452

    Re: Goose's animations

    Firstly, I seriously suggest that you put all your animations (except maybe one) in just a link for each. When you have tons of pictures in your first post they all move really slow. At least, on my computer they do (my computer blows). But yes, if you could fix that, people would appreciate it :P

    The animation with the little line thing that's flying around is perfect for me to comment on. This one has your main problems in it, and there aren't any annoying stickmen flying around, haha. You've used the word easing in your initial post, so I'm assuming you've been told what it is, correct? My suggestion is for you to ease even more, it seems you ease a couple frames then stop. Try adding 2 or 3 more frames slowing the sticks to a stop, it helps. When the stick was falling to the ground, you slowed it down before it actually landed. You should have let it hit the ground at full speed, then bounce up, ease, fall back down, bounce a little bit, ease, etc until it came to a complete stop. It's good to make these sort of animations though, they really help get the basics down tight. Keep them all, and make more of them and fix your errors while doing so. You'll see that you improve a lot.

    Don't let my huge paragraph stop you from animating, haha.

  7. #7
    Junior Member
    Join Date
    Jun 2009
    Posts
    66

    Re: Goose's animations

    Yeah i have been wondering about easing up then easing down or just letting it fall at full speed,thanks.

  8. #8
    Ned
    Ned is offline
    Senior Member Ned's Avatar
    Join Date
    Apr 2009
    Posts
    348

    Re: Goose's animations

    Hmmm.
    Very good easing within the flying stick.
    I like how you used trails to create movement.
    Although try more camera work.
    I don't ask for courtesy, which I think is
    pretty darn stupid.
    Anyways, in overall 3/5

  9. #9
    Dedicated Member
    Join Date
    Oct 2008
    Posts
    514

    Re: Goose's animations

    stiff and uneased. work on those two and make a few tests if you wanna move up. aslo there was some shakiness and alot of choppiness in some. get back to basic tests that you can refer to in your later animations.

    courtesy returned

    oh yeah...low beginner for now. sorry :{
    <3 MOTION, EXTREMIST AND WOLF!



    Elmo said:
    If you want, put something i your sig saying you know something about negatives that others don't

    ^ and i did

  10. #10
    Newbie
    Join Date
    Jun 2009
    Location
    Fenton, Mo
    Posts
    13

    Re: Goose's animations

    When the ball hits the guy and he falls off the edge was cool. The only thing with that one i can see is when the ball bounces off his head it slows as it reaches it high then shoots down really fast.

    viewtopic.php?f=2&t=62763 <---- My Animations, go ahead and check em out.


 
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