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  1. #1
    Junior Member
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    GeekNeff's Animations

    [center:dgpl4m7j]


    Key
    [*****] = Best
    [****] = Better
    [***] = Good
    [**] = Bad
    [*] = Worst

    New
    Not New
    Old

    Please wait a few seconds to a minute for optimal smoothness in animations.
    (The poll borked so I'm gonna leave it down for now)



    "New Weapon Test"

    [****]


    (if no animation shows, click the "[x]")

    "Effects And Transitions Collab"

    [*****]

    "Background/Effects Test"

    [****]

    "Easing Practice"

    [****]

    "Improving Ease

    [****]

    --------------------------------------------------------------Not to be rated--------------------------------------------------------------

    Quick Fight B
    [x]
    [***]

    "Movement"
    [x]
    [***]

    "Simple AK Loop"
    [x]
    [***]

    "Quick Fight A"
    [x]
    [****]

    "Ed Dodges Bullet"
    [x]
    [*****]

    "Introducing, Ed"
    [x]
    [****]

    "First Fight"
    [x]
    [***]

    "Quick Flip"
    [x]
    [***]

    "Exhausting Beam"
    [x]
    [***]

    "4 Kick Combo"
    [x]
    [****]

    "Intro to the Art"
    [x]
    [***]
    ----------------------------------------------------------------------------
    Animations by GeekNeff
    Characters by GeekNeff
    Props by GeekNeff and others

    [/center:dgpl4m7j]
    [center:1d1r266s][/center:1d1r266s]

  2. #2
    Fanatic Enthusiast Dave's Avatar


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    Re: |Geek's Animations|

    You made his body jump but didn't bend his arms when he came to stand back off, and when he landed his head moved but the rest of his body didn't ease to a stop. Try to make a movement start off slow and gradually gain speed then slow down before stopping. The physics were a bit ou too, when he kicked out he should have gone to the right a bit more than you made him. Good work on the kicks though, they are quite nice and the animation runs fairly smoothly.

    Good job, keep it up and try to post a few more animations.

  3. #3
    Senior Member
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    Jun 2009
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    270

    Re: |Geek's Animations| - *NEW* "Quick Flip"

    I agree with a lot of what above says and i also think that the kicks look really good because it seems that you have eased them. There are small cases of stiffness and also remember to move every joint a frame for realism.
    [center:v6faz46i]Courtesy?

    My Animations

    viewtopic.php?f=2&t=62693

    If you don't courtesty, atleast support the dragons by clicking them.

    Please Support My Dragons


    [/center:v6faz46i]

  4. #4
    Junior Member
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    Re: |Geek's Animations| - *NEW* "Quick Flip"

    Hey, thanks for the input guys ^_^ I'll try applying some of your advice some more. But man, am I tired or what. More in store later
    [center:1d1r266s][/center:1d1r266s]

  5. #5
    Dedicated Member
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    Belgium
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    Re: |Geek's Animations| - *NEW* "First Fight"

    Your anims look superbe, just mind the details and the pace at which action proceeds


    My fav: first fight

    My rating: med-high beg
    [center:1pgrs2se][img]http://**********.com/img/1245284019.png[/img]

    [img]http://**********.com/img/1245261347.gif[/img][/center:1pgrs2se]


    [center:1pgrs2se]<<<<<THE NEXT CHAIN OF PIVOTEERS (COP III) WILL SOON BE OPEN FOR SUBSCRIPTION >>>>>[/center:1pgrs2se]

  6. #6
    3so
    3so is offline
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    Re: |Geek's Animations| - *NEW* "First Fight"

    Very nice dude, theres nice movement going in there, but I felt there was shakeyness at parts when he landed in most of the animations? And I kind of agree and dissagree, if your going for realism, then yea you would move joints every now and then, not sure but it seems you have a certain style. However your animations are quite smooth, I liked the effects used. Gives a nice eye in most animations.

    Medium Beginner

    Courtz?
    Keeping it real since 07`
    Cheers,


    Courtesy? Clicky on siggy.



  7. #7
    Junior Member
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    Re: |Geek's Animations| - *NEW* "Introducing, Ed"

    Yeah, I was going for the dramatic pause effect in a few of em, but I didn't get it right. This recent one is a bit too fast for my own style as well.

    Thanks again for the great input guys ^_^

    Oh, and, I've actually been using Pivot for quite some time now. Prolly since around 04 lol.

    EDIT:

    (Am I aloud to bump for updates? I didn't see anything in the rules against it.)

    I added another animation: "Ed Dodges Bullet"
    Problems:
    When Ed (purple) crouches, I messed up on the easing, but not that bad.
    When the Orange Co. guy gets shot, that scene is a bit too fast. I was aiming for slower.

    Tell meh what ya think ^_^
    [center:1d1r266s][/center:1d1r266s]

  8. #8
    Junior Member
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    Re: |Geek's Animations| - *NEW* "Introducing, Ed"

    : - : dubble post, oh no D:
    [center:1d1r266s][/center:1d1r266s]

  9. #9
    Junior Member
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    Re: |Geek's Animations| - *NEW* "Ed Dodges Bullet"

    Keep it realistic on the first on i don't think the gun would spin that fast.

    Courtesy?

  10. #10
    Junior Member
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    Re: |Geek's Animations| - *NEW* "Ed Dodges Bullet"

    Well, it didn't really "spin" It rotated slightly, then he flipped it so he could shoot with it.

    Hard to see, though, you're right.
    [center:1d1r266s][/center:1d1r266s]


 
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