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Thread: gunkick ownage

  1. #1
    Dedicated Member Jonny's Avatar
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    gunkick ownage

    new animation, its got a nice effect with sparks (the stks i normally use for blood used) at the end.




    wow, havnt animated in absolute agez
    anyway, just felt like doin some pivot 2nite and this is what ive come up with

    tell me what u think..
    [center:3rpb0b91][/center:3rpb0b91]

  2. #2
    Dedicated Member Chance!'s Avatar
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    Re: ruuuuust...

    Nice for being rusty

    your MAIN problem is realism. I'm not good at realism other. Your easing is ok, you aren't very choppy.


    We should joint some time.
    [center:2h0fxjzg][/center:2h0fxjzg]

  3. #3
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    Re: ruuuuust...

    i thought was pretty good as for realism it could be on some level be done but it's not likely anyone could do it. easing very good. nice job
    [center:10gm6fu5]courtesy?[/center:10gm6fu5]

  4. #4
    Dedicated Member Jonny's Avatar
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    Re: ruuuuust...

    i wasnt aiming for realism, it was more of a movements test...
    [center:3rpb0b91][/center:3rpb0b91]

  5. #5
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    Re: ruuuuust...

    That anim was pretty cool. I liked the smoothness of it and it had a nice flow. Cool.
    [center:v6faz46i]Courtesy?

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  6. #6
    Dedicated Member Jonny's Avatar
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    Re: gunkick ownage

    bump; update
    [center:3rpb0b91][/center:3rpb0b91]

  7. #7
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    Re: gunkick ownage

    cool animations but there was no easing and it was
    veryy stiff. try to move every joint in every frame of
    the animation. not bad tho. i really enjoyed watching them.
    maybe add a bit of realism and physics into the flip in the second
    animation. keep it up tho thier not bad
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  8. #8
    Senior Member R'agnarus's Avatar
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    Re: gunkick ownage

    Hmm... =) Not bad anims. Very not bad! But sometimes the movements are shaky). And not-eased. But sometimes, movements are eased... But not well. So... choppy. Maybe... But 2 short anims isn't good. low-medium-medium beginner.
    And curtz returned =)

  9. #9
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    Re: gunkick ownage

    Gun Kick Ownage:
    I liked this one, but I didn't at the same time. Super stiff in the beginning and in the end.

    I liked the particle effect out, or fade out, and I like the fade in.When he was olding the sword up, he looked EPIC, but super stiff. Add maybe the sword coming up into the air while he is fading in to show what happened.

    The second one had a good lookin' background, but I didn't really like it. I liked the physics and the jump up. But everything else was pushed in physics standards. I liked the jump down, but eh. The easing was pretty good in this one, but could have been a bit better.

    All in all. Medium-----YOU--High beginner.


 

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