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  1. #1
    Junior Member
    Join Date
    Jul 2009
    Posts
    54

    Teh animations of THE. It's been a while...

    Hai peoples.
    Here are my animations, from newest to oldest. Credits to Droidz for the little stick with the big open head.
    *= New Anim
    *= Unfinished
    Note: please only rate me based on the first 3 or 4 anims, the rest do not represent my current skill level.
    ___________________________________________
    ANIMATIONS
    NEWEST
    Backflip Kick Again*
    3D Kick
    Camera Tricks
    360 Degree Rotation
    Powers of My Bases
    Sniper
    Uppercut Revenge
    Backflip Kick
    Back Kick Comparison
    For Competition on Stickpage*
    OLDEST
    __________________________________________
    IN PROGRESS
    Strange Fight
    Animated Comic
    __________________________________________
    TESTS
    Midget Walk Loop
    3D Kick Test
    __________________________________________

    CC and rate, please? I return courtesy.

    ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
    BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

    Teh animations of THE. - courtesy?

  2. #2
    Junior Member
    Join Date
    Jul 2009
    Posts
    54

    Re: teh animations of THE.

    come on people post! i am med-beg on stickpage, but i have heard the ratings are harsher here.
    Update: this is one of my older anims, but it is still a work in progress. what i am really looking for is CC on the effects
    http://img31.imageshack.us/img31/9137/competition.gif

    ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
    BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

    Teh animations of THE. - courtesy?

  3. #3
    Junior Member
    Join Date
    Jul 2009
    Posts
    54

    Re: teh animations of THE.

    thanks. by moving the joints i assume you mean moving every joint in every frame to help with stiffness?
    edit: huh? somehow that last post got deleted. just so you know im not talking to myself.

    ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
    BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

    Teh animations of THE. - courtesy?

  4. #4
    Junior Member
    Join Date
    Jul 2009
    Posts
    54

    Re: teh animations of THE.

    update: Im trying to organize this thread, so Ill post all links on the first post.
    oh yeah, and new anim: http://img195.imageshack.us/img195/9774 ... evenge.gif
    i was trying out some fake 3d for the uppercut, then i saw the landing would be awkward so i decided to have him fall down.

    ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
    BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

    Teh animations of THE. - courtesy?

  5. #5
    Veteran Enthusiast Kyle's Avatar


    Join Date
    Dec 2006
    Posts
    5,475

    Re: teh animations of THE.

    The., just to be careful, try to refrain from posting twice in a row unless you are updating, thanks.

    And welcome to the forums : D
    [center:17tuwg7l][/center:17tuwg7l]

  6. #6
    Junior Member
    Join Date
    Jul 2009
    Posts
    54

    Re: teh animations of THE.

    thanks. Ill delete that post. what rank am I?
    edit: how do I delete a post? it worked once...

    ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
    BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

    Teh animations of THE. - courtesy?

  7. #7
    Junior Member
    Join Date
    Sep 2008
    Posts
    94

    Re: teh animations of THE.

    Uppercut revenge was ok. You shouldn't remove particles of that size. You should keep them on the scene, show some physics animated.
    I also think the stickman should be unconscious after its head hit the floor. You should go ragdoll there.
    http://en.wikipedia.org/wiki/Ragdoll_physics

    Backflip kick bigheadstic wasn't too good, I think you should use some Heavy Spacing there, to show how powerful the kick was. Heavy Spacing is when you ease with less frames, speeding stuff dramatically.
    http://img91.imageshack.us/i/easing.gif/ - Example of eased movement.
    http://img104.imageshack.us/i/heavyspacing.gif/ - Example of heavily spaced movement.
    You should also send camera after guy who was hit. I think it's better to practice some physics with the stickman on ground than sending him out of scene.

    You got pretty much of stuff there, sorry, I haven't got time to review all that stuff, but I think you've got potential. Keep making tests of single things, view tutorials, animations of better animators (I mean, Vets, Elites, maybe even some Inters), and merge it all together, making something big.

    Courtesy returned.

  8. #8
    Regular Member Rasoblade's Avatar
    Join Date
    Jun 2008
    Location
    Sauna
    Posts
    186

    Re: teh animations of THE.

    Those were good, but bit too shaky and uneased. Effects were good in your newest and i liked the double kick thing.
    Make some longer anis and learn how to ease. You are now med-beg.
    Courtesy?

  9. #9
    Junior Member
    Join Date
    Jul 2009
    Posts
    54

    Re: teh animations of THE.

    doctor- yeah, I tried putting in some ragdoll there but it didnt come out too well. and for the backflip kick I wanted to practice his landing from the backflip and camera movement would have screwed it up.
    rasoblade- med-beg? yes! returning your courtesy.

    doctor says do tests, rasoblade says one long anim... guess I'll do both!

    ALL YOU BASE ARE BELONG TO CHUCK NORRIS.
    BECAUSE EVERYTHING BELONGS TO CHUCK NORRIS.

    Teh animations of THE. - courtesy?

  10. #10
    Junior Member
    Join Date
    Sep 2008
    Posts
    94

    Re: teh animations of THE.

    Tests are for you to practice, long ani is for us to rank you.
    Good luck, medbeg.


 
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