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Thread: the pokemon

  1. #1
    Fresh Newbie
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    the pokemon

    Hey everyone, i'm R.J.'s little brother. My brother is trying to teach me how to use Pivot.


    creitsn one


    creitsn one


    credits: droidz.


    credits: droidz.


    credits: droidz, explosion.


    credits: stuff from droidz.


    credits: no one.



    credit:no one.
    9 years...

  2. #2
    H20
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    Re: I'm R.J.'s Little Bro

    Yes! everything is working great! that was real good for a start, some parts were nice and smooth, but most weren't. try to keep it eased and smooth throughout the whole animation.

    nice job. low beginner.
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  3. #3
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    Re: I'm R.J.'s Little Bro

    heh, that's funny, but movements are very stiff and choppy, very uneased, and without
    any physics, try making longer animations aswell, low begginer

    Courtesy??
    [center:3i8o92ef]Old thread[/center:3i8o92ef]

  4. #4
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    Re: I'm R.J.'s Little Bro

    Stiffness level was OVER 9000! You need to move every join in every frame. This must be done in order to create more realistic movement.

    You should also check up on some easing, I'm sure you bro could help you with that, but I'll explain it really quickly. If it doesn't make sense, go check out a tutorial in the animation section.

    Easing is the act of gradually increasing the amount you move your sticks and objects as the frames increase. So as you begin a movement, you will start out by making a very small movement, then in the second, you do not just increase your movement, you have to DOUBLE it. Then so on for a couple more frames.

    Here:
    |-|--|----|--------|----|--|-|

    So hypothetically speaking, that is a movement in your animation. The horizontal lines indicate the amount of movement in each frame, and the frames are represented by the vertical lines. So in frame 1 (|-|) you make a small movement, then in the second frame (|--|) you double the amount of movement you made in the last frame. Continue on for as long as you feel you need to, but do not make the easing too much, or else it will make your animation slow. After you ease into the movement, be sure to keep your space of movement constant, that is, until you want to stop. Then you do the whole procedure in reverse, cut the amount you moved in half over a span of 3-4 frames, then stop it.

    Once again, if this doesn't make sense, read a tutorial, they help. Because they have pictures

    Keep it up!
    v The Thread v

  5. #5
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    Re: I'm R.J.'s Little Bro

    you are good if it is the first time but work on evrything and stuff
    [center:1pb6nu6n]
    wanna put your head in my thread, try it ,click it


    |flash thread|easitoon thread|a raping GIF not anymore if you click here[/center:1pb6nu6n]
    [center:1pb6nu6n]credz to evrythinhg i have:
    Jebus
    eM Gee
    -[NC]-
    [/center:1pb6nu6n]

  6. #6
    H20
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    Re: I'm R.J.'s Little Bro

    Quote Originally Posted by PivotDragon
    Stiffness level was OVER 9000! You need to move every join in every frame. This must be done in order to create more realistic movement.

    You should also check up on some easing, I'm sure you bro could help you with that, but I'll explain it really quickly. If it doesn't make sense, go check out a tutorial in the animation section.

    Easing is the act of gradually increasing the amount you move your sticks and objects as the frames increase. So as you begin a movement, you will start out by making a very small movement, then in the second, you do not just increase your movement, you have to DOUBLE it. Then so on for a couple more frames.

    Here:
    |-|--|----|--------|----|--|-|

    So hypothetically speaking, that is a movement in your animation. The horizontal lines indicate the amount of movement in each frame, and the frames are represented by the vertical lines. So in frame 1 (|-|) you make a small movement, then in the second frame (|--|) you double the amount of movement you made in the last frame. Continue on for as long as you feel you need to, but do not make the easing too much, or else it will make your animation slow. After you ease into the movement, be sure to keep your space of movement constant, that is, until you want to stop. Then you do the whole procedure in reverse, cut the amount you moved in half over a span of 3-4 frames, then stop it.

    Once again, if this doesn't make sense, read a tutorial, they help. Because they have pictures

    Keep it up!
    LOL, i have explained that to him 20 times! then i read this post to him and he's like...
    I GET IT NOW!
    well, he's making an animation with some easing...so...
    [center:czg9w4xg]
    Clickz for Thread[/center:czg9w4xg]

  7. #7
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    Re: I'm R.J.'s Little Bro

    Quote Originally Posted by R.J.
    Quote Originally Posted by PivotDragon
    Stiffness level was OVER 9000! You need to move every join in every frame. This must be done in order to create more realistic movement.

    You should also check up on some easing, I'm sure you bro could help you with that, but I'll explain it really quickly. If it doesn't make sense, go check out a tutorial in the animation section.

    Easing is the act of gradually increasing the amount you move your sticks and objects as the frames increase. So as you begin a movement, you will start out by making a very small movement, then in the second, you do not just increase your movement, you have to DOUBLE it. Then so on for a couple more frames.

    Here:
    |-|--|----|--------|----|--|-|

    So hypothetically speaking, that is a movement in your animation. The horizontal lines indicate the amount of movement in each frame, and the frames are represented by the vertical lines. So in frame 1 (|-|) you make a small movement, then in the second frame (|--|) you double the amount of movement you made in the last frame. Continue on for as long as you feel you need to, but do not make the easing too much, or else it will make your animation slow. After you ease into the movement, be sure to keep your space of movement constant, that is, until you want to stop. Then you do the whole procedure in reverse, cut the amount you moved in half over a span of 3-4 frames, then stop it.

    Once again, if this doesn't make sense, read a tutorial, they help. Because they have pictures

    Keep it up!
    LOL, i have explained that to him 20 times! then i read this post to him and he's like...
    I GET IT NOW!
    well, he's making an animation with some easing...so...
    I know you must be excited because he's your bro, but don't be replying for him, make him being active...
    [center:3i8o92ef]Old thread[/center:3i8o92ef]

  8. #8
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    Re: X-eon


    I make my pokemon. The one with a x body is x-eon.booboo is a ghost. booboo and x-eon team up.
    9 years...

  9. #9
    H20
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    Re: X-eon

    nice animation bam. next time, try to make the cloud gray, and study my animations in freestyle! that is how you should animate your creatures*

    plz work on easing and flow, it will make your animations alot better!

    still low beginner.
    keep going!
    [center:czg9w4xg]
    Clickz for Thread[/center:czg9w4xg]

  10. #10
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    Re: X-eon

    Bamslayer... hmmm I can't help but think you were somewhat inspired by my old name. No need to explain the basics to you if RJ is your brother. Just keep animating, you'll get the hang of it eventually.
    [center:1e5wajk9]RIP Me.
    June 7th, 2008 to August 14th 2009
    [/center:1e5wajk9]


 
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