Hello and welcome to our community! Is this your first visit?
Register
Results 1 to 3 of 3
  1. #1
    Fresh Newbie
    Join Date
    Jun 2009
    Location
    Iceland
    Posts
    8

    um some new anis and old ones

    ok i know there is stiffnes so you dont have to tell to work on it
    and also no flaming i hate flame and can u rank me i think im like med here right
    ok it needs to be edited like the part where he kicks the guy his hand is stiff

    http://i715.photobucket.com/albums/w...dycombopiv.gif
    first full body test eva

    http://i715.photobucket.com/albums/w...bladelarss.gif
    my naruto vid trib to larss and blademaster i know the run in the end sucks
    and its pretty old anyway


    dbz pivot i know his hands in the begening where vegeta gets punced his hands are kinda stiff and choppy

    just a movementest made a while ago

  2. #2
    Dedicated Member
    Join Date
    Jun 2009
    Location
    Northglenn, Colorado.
    Posts
    843

    Re: um some new anis and old ones

    Hello there, I am Opti.
    Few things to address, can you size down your images by HALF, because they are huge.

    Second-of-all. Nice animations, very, very good for a beginner.
    I like the first one, it had very good movements, nice background and good job animating it. I loved it. The kick was a bit too quick, and the punches went too fast, but nothing a little editing cannot fix, right?

    The second animation I did not really like that much, not my style I guess. I am more used to just Sticks, and I like the cartoon style, not the fighting of anime style. ANy who, enjoy your stay here at DD and comment back

    Courtesy? Click the cute pic below

  3. #3
    Old Newbie
    Join Date
    Jul 2009
    Location
    Birmingham, UK
    Posts
    41

    Re: um some new anis and old ones

    Hi!
    Welcome to Darkdemon,

    Anyway, I liked your animations, all I didn't like was how fast-paced they are, I had to watch it three times before I even knew what happened! I suggest taking more time to make it smooth, rather than intensely fast. Work on reactions, the guy falling in the first animation (when he jumped out of the window) was a little, awkward.

    So, work on realism, and easing/stiffness. You know the drill.

    Courtesy?


 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •