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  1. #1
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    Selihido's Thread - Smooth base test

    [center:15ry4awl]Selihido's Thread

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    My best movements ever. Especially the walk, it's soooo much better than my old ones. Ignore the kick, it's terrible, but I somehow managed to lose the .piv, so I can't edit it.

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    Got original at the end :P

    Every year, my school has a video contest. Students make videos that fit into certain categories and the person who makes the best one gets a prize. One of these categories is animation, so three months ago I started to make an extremely long pivot. Sadly, the due date came way before I expected it so it wasn't as long as I planned and the ending got REALLY rushed. It still won though! Oh, and about 200 frames before the end I got this message:
    [tn=600:15ry4awl]http://img535.imageshack.us/img535/4538/youcannotaddmorefiguret.png[/tn:15ry4awl]
    I didn't know that could happen >____> That forced me to make a separate part two, and it was an awkward transition, but whatever. Anyway, here's the ani:
    Part 1
    Part 2
    It's vet joint inspired. If anyone would care to merge the gif's that'd be cool.
    Final frame count: 1309

    That's all for now![/center:15ry4awl]

  2. #2
    Enthusiast Copyright's Avatar

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    Re: Selihido's EPIC animation thread most recent ani:effects

    nice man, pretty good. It seemed smooth, and it didnt seem uneased.

  3. #3
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    Re: Selihido's EPIC animation thread most recent ani:effects

    Thanks. Im extremely proud of that ani, especially since it was my first one in two months.

  4. #4
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    Re: Selihido's EPIC animation thread most recent ani:effects

    Youre better than me how do u do the effects?

  5. #5
    Enthusiast Kanine's Avatar

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    Re: Selihido's EPIC animation thread most recent ani:effects

    Wow, I loved the effects, they were awesome. I saw some easing but try putting a little more "emphasis" on it, or make it more noticable. The worst thing was the shakiness, try editing frames and make sure the frames are going the same way according to the movements, work on smoothness a little, not much because it was ok. I'd say high beg. Courtesy returned.
    [center:3q2o9iv0]My Youtube Intermediate Thread Freestyle Thread (Used for Rust)[/center:3q2o9iv0]
    [center:3q2o9iv0]"I can accept failure, everyone fails at something. But I can't accept not trying."
    ~ Michael Jordan[/center:3q2o9iv0]
    [center:3q2o9iv0]Wanna 1v1/play? Hit me up!
    XBL: James Fades[/center:3q2o9iv0]

  6. #6
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    Re: Selihido's EPIC animation thread most recent ani:effects

    Wow. Thanks guys. i didnt expect positive feedback on this. @stax i'll post the piv so you can see the effects up close.
    @pivotk9 yeah not a whole lot of easing, this was actuall meant as a rust-breaker. Im much better at fight anis, but i suck at walking and running.

  7. #7
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    Re: Selihido's EPIC animation thread most recent ani:effects

    BUMP

  8. #8
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    Re: Selihido's EPIC animation thread most recent ani:joint

    Nice dude, they're pretty good! I'd say med beginner! More exclamations! Lol. Nah but seriously try to move every joint in every frame accordingly. Work on that and you'll be high beg in no time

    Courts. Returned.

  9. #9
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    Re: Selihido's EPIC animation thread most recent ani:joint

    i try to move em,but fail.and thanks for the comment.

  10. #10
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    Re: Oooh looky another generic thread. New ani: run loop

    update. yay for fails.


 
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