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  1. #1
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    Hellnes's animations

    Newest animation
    ________________________________________

    wesker

    Old animations
    ________________________________________


    combo


    shatter demon



    teleport test


    please comment

  2. #2
    Senior Member thestickmaster777's Avatar
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    Re: Hellnes's animations

    Hey those are pretty cool, good job
    [centerw802ad1][img]http://**********.com/img/1277171764.png[/img][/centerw802ad1]

  3. #3
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    Re: Hellnes's animations

    Nice animation... but you could have animated that Fire stk alittle better dont you think?

    anyway the animation was very stiff... All you have to do is Move Every join in every frame... If needed. dont just Move the feet for no reason or legs for no reason though... Move them in correlation with the Movements being performed by the Action... understand...

    Next your easing needs work....
    this is how you need to ease
    l-l--l---l----l---l--l-l
    See how its evenly spaced?

    This is how you do things in real life Understand?

    You should Just make practice animations and see how much better you get... Low Beginner
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  4. #4
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    Re: Hellnes's animations


  5. #5
    Junior Member
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    Re: Hellnes's animations

    Those are pretty good ideas, and could be longer, in my opinion. You do need to work on easing, and speed though.
    Shit, I run my own style you run yours, so shut up and animate!
    Courtesy? Now on page three! Three has latest animation.
    http://darkdemon.org/viewtopic.php?f=2&t=68563&start=30

  6. #6
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    Re: Hellnes's animations

    Update

    wesker
    probably could have animated the gun fire alot better but here it is

  7. #7
    Fanatic Enthusiast Deimos's Avatar

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    Re: Hellnes's animations

    Good animations, but you need to watch the foot placement, be sure to match the feet up with the onionskin to prevent that awkward sliding of the feet.

    As stated above, also work on easing, but it has been covered so I don't really feel need to cover that again.

    Another thing: Remember to always move every joint in every frame, once you get easing down pat, this will keep your animation's movements more realistic, and give a more fluid feel.

    There's the basics to work on, keep up the good work!
    v The Thread v


 

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