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  1. #1
    Junior Member
    Join Date
    Oct 2009

    Hello from InfiniteLives95

    Hello, i used to have another account but i forgot my pass. here are some of my new animations

    Gone Insane from being in a small box with checkers in it

    Skate test

    Ball Grav test

    Punching Bag

    Hoverboard (Choppy)


    Boxor Attack



    Punch test

    Smooth Kick

  2. #2
    Senior Member Sh0ck's Avatar
    Join Date
    Jul 2009
    Surfin' the Web

    Re: Hello from InfiniteLives95

    Welcome to the site. First off the animation is good but it needs work. U need to learn spacing, u need to ease, and the animation was also stiff. Other than that it was pretty good. Go check out some tuts and you'll know exactly what I'm talking about


    TY Zelter for the Siggy and Avatar[/center:1a10eid0]

  3. #3
    Regular Member Guitarmangler's Avatar

    Join Date
    Sep 2009

    Re: Hello from InfiniteLives95

    Very nice! I like those animations, for being new I think you are already off too a good start. Anyways Where you need to focus on is moving every joint in every frame so that it doesn't look like we are watching a piece of wood move around, but rather a human-resembling stick figure with active joints. Another thing you have to work on is positions, because sometimes he is in very unrealistic positions that a real person (or stick-figure) wouldn't or shouldn't be able to accomplish, a good way to do this is have what I call a live-leg, it means either all of his weight is either on one or the other leg, or its distributed evenly. I noticed that your physics are lacking the magic that turn decent animations into amazing animations, physics is literally an endless topic so I will just tell you what it includes:

    Gravity- What goes up must come down.

    Acceleration- The rate an object speeds up.

    Force- The faster and denser the object is, the harder the reaction.

    Just focus on those and you will be a thriving animator in no time!
    Over-all I think it's low-beginner.


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