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Thread: My animations

  1. #1
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    My animations



    Trans-Rex

    I've made a couple animations before, but they are really choppy. Trying to fix that

    ANOTHER DINO, I call it "The Faulty Flame"




    "Groundhog Day"


  2. #2
    Enthusiast Bhari's Avatar
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    Re: Transformation Testing

    I think it's awesome, just remenber to move the limbs every frame to avoid stiffness. I don't get why there are triangles on the floor (?) but it still looks good, keep it up

  3. #3
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    Re: Transformation Testing

    Quote Originally Posted by Bhari
    I think it's awesome, just remenber to move the limbs every frame to avoid stiffness. I don't get why there are triangles on the floor (?) but it still looks good, keep it up
    I put the triangles there as simple rocks. I thought it'd help seem like he's still moving forward while jumping without having to use up much room

  4. #4
    Senior Member RAGE's Avatar
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    Re: Transformation Testing

    It's cool but the effects are simple and the movements are quite beginner.
    Thas all i gotta say bro.


    TYRANNASAURUS REEEX FFUUUCK
    MY THREAD ON THE WEST SIDE. YO.

    THERES NO SUCH FUCKING THING AS MAGIC MUSHROOMS GOD DAMNIT.
    THEY'RE CALLED SHROOMS.

  5. #5
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    Re: Transformation Testing

    Post another animation, but then realized I could have just edited the first one, so I did, ignore this one

  6. #6
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    Re: My animations

    Gun firing test(also trying a kick)


  7. #7
    Dedicated Member Dillinger's Avatar
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    Re: My animations

    Low-Beg:

    Your animations are stiff and lack a lot of movement.They are also choppy and not well eased.
    Easing is something like this: \-\-\-\--\---\----\---\--\-\-\ You start slow, You speed faster and faster, then you slow down more and more until you finally stop.
    you should look at This Tutorial Aka Baha's Tut
    It helps most of the people who go to it, And helps then get better as an animatiot
    You should also Do some tests like for easing,realism,ect. And for stiffness, you should try to move every joint each frame even if by a pixel
    You will become a better animator soon
    Courtesy?


  8. #8
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    Re: My animations

    i do move every joint per frame(except for the second one), and as for the momentum, I know about that, but I just can't do it for some reason. Plus, I don't like the slowness it makes, I like it frantic. Thanks for the tutorial though

  9. #9
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    Re: My animations

    working on smoothness


  10. #10
    Regular Member
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    Re: My animations

    well that was better than your other anims
    but his back foot looked wierd when he was steping forward
    or was that suppose to be like a 3-d thing?
    keep animating!!!!
    -high 5- woot
    SHA ZAM!!!....why aren't u dead yet?
    *checks manual*


    http://darkdemon.org/viewtopic.php?f=2&t=72386


 
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