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  1. #1
    Regular Member
    Join Date
    Mar 2010
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    217

    What rank is this

    It can't be low begginer
    Splinter cell Conviction FTW!!!

  2. #2
    Fanatic Enthusiast Lolzafish's Avatar

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    Dec 2009
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    London
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    Re: What rank is this

    Quote Originally Posted by PivotStealthful
    It can't be low begginer
    It is low beginner. Sorry, it is too short to rank it and there is hardly any movement. The movement that I could see was stiff and choppy.


    1) Easing and spacing. Alright, this is like, the backing principle of how people animate. Easing is the acceleration and deceleration of all movements. You don't want to suddenly start a movement and then stop it or have it go at the same constant speed. So, you'd want to start of with smaller movements, and then get larger and larger, then at the end of the movement ease it off with smaller and smaller movements. Like this kinda:

    /-/--/---/----/-----/----/---/--/-/
    / = frame
    - = pixel movement

    Of course you don't want to go exactly like this, but that's just the basic gist of it. Of course different movements have different spacings. A faster movement would start off fast and have bigger spaces between each frame ya know? Hope this makes sense...haha.

    2) Stiffness. Something you don't want. They way to get rid of it? Try to move every joint in every frame possible, even if its a tiny little pixel movement. Now of course some stiffness in certain situations is alright, but generally we don't want that, so try to move every joint enough, paired with easing and proper spacing to get a smooth feel to it. It will take a bit to get used to, trust me it took a while for me.

    3) Choppyness. This works itself out as you get better kind of, since it has to do with easing and stiffness. Basically, don't suddenly move things or make things suddenly appear, stop, then move again, cause it will just look....blah.

    4) Shakyness. Another DO NOT WANT. This will probably occur when you are trying to make things not stiff by moving every joint. When doing this, watch the onion skin (the gray shadow left behind every frame). Make sure to not move it in a sudden other direction, even a little bit, it will look shaky, so just watch out for it and edit if you need to.

    5) Editing. If you need to edit a frame you've already made, click the frame you want to edit, move stuff around to your liking, and then click the next frame button (if you use pivot 3 it will do it automaticly when you select another frame). Make sure to go back and use this often is something doesn't feel right.

    6) Flow. You'll probably get into this as you get better, but flow is basically how well your movements go into the next one and so on. As you get used to movements, you'll figure how to make them flow. Use the onion skin for this, it'll be really helpful.

    So make a longer animation using this knowledge.

    i love coffee because nothing wakes me up better than scalding the inside of my face and the urge to violently shit myself


  3. #3
    The Green Boss

    Join Date
    Dec 2009
    Location
    Ireland
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    4,602

    Re: What rank is this

    i agere with the guy above me. it is too short to rank and it isnt eased at all. you should look at bahas tut or darrens tut they will give you good stuff about easing

  4. #4
    Fanatic Enthusiast Pinkot's Avatar

    Join Date
    Aug 2009
    Posts
    3,979

    Re: What rank is this

    yah, that was deffinetly low begginer, I hardly saw any movement just 2 poses. Plus its short and doesn't make sense. sorry.

    Pingu

  5. #5
    Dedicated Member
    Join Date
    Mar 2010
    Location
    Kyoto, Japan
    Posts
    910

    Re: What rank is this

    Try to make an animation with fewer stickfigures.


 

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