Hello and welcome to our community! Is this your first visit?
Register
Results 1 to 4 of 4
  1. #1
    Fresh Newbie babachicken333's Avatar
    Join Date
    Apr 2010
    Posts
    2

    Hi A New Animation Ple Comment With A Rank :)


  2. #2
    Fresh Newbie
    Join Date
    Apr 2010
    Posts
    6

    Re: Hi A New Animation Ple Comment With A Rank :)

    wOOOOOOw You fucking suck LOL

  3. #3
    Guest

    Re: Hi A New Animation Ple Comment With A Rank :)

    Low beginner try to move every joint to make it more realistic and read some tutorials to get better

  4. #4
    Fanatic Enthusiast Lolzafish's Avatar

    Join Date
    Dec 2009
    Location
    London
    Posts
    4,166

    Re: Hi A New Animation Ple Comment With A Rank :)

    Quote Originally Posted by PoopyMcPooper
    wOOOOOOw You fucking suck LOL
    wOOOOOw You suck even more, be nicer, give him some CC or honestly, go fuck yourself, he is trying to learn how to become a better animator and all you're doing is being a huge asshole. Fuck off, or learn better manners.

    1) Easing and spacing. Alright, this is like, the backing principle of how people animate. Easing is the acceleration and deceleration of all movements. You don't want to suddenly start a movement and then stop it or have it go at the same constant speed. So, you'd want to start of with smaller movements, and then get larger and larger, then at the end of the movement ease it off with smaller and smaller movements. Like this kinda:

    /-/--/---/----/-----/----/---/--/-/
    / = frame
    - = pixel movement

    Of course you don't want to go exactly like this, but that's just the basic gist of it. Of course different movements have different spacings. A faster movement would start off fast and have bigger spaces between each frame.

    2) Stiffness. Something you don't want. They way to get rid of it? Try to move every joint in every frame possible, even if its a tiny little pixel movement. Now of course some stiffness in certain situations is alright, but generally we don't want that, so try to move every joint enough, paired with easing and proper spacing to get a smooth feel to it.

    3) Choppyness. This works itself out as you get better kind of, since it has to do with easing and stiffness. Basically, don't suddenly move things or make things suddenly appear, stop, then move again, cause it will just look terrible

    4) Shakyness. Another DO NOT WANT. This will probably occur when you are trying to make things not stiff by moving every joint. When doing this, watch the onion skin (the gray shadow left behind every frame). Make sure to not move it in a sudden other direction, even a little bit, it will look shaky, so just watch out for it and edit if you need to.

    5) Editing. If you need to edit a frame you've already made, click the frame you want to edit, move stuff around to your liking, and then click the next frame button (if you use pivot 3 it will do it automaticly when you select another frame). Make sure to go back and use this often is something doesn't feel right.

    6) Flow. You'll probably get into this as you get better, but flow is basically how well your movements go into the next one and so on. As you get used to movements, you'll figure how to make them flow. Use the onion skin for this, it'll be really helpful.

    Also, try not to use sticks just fomr Droidz, try to make your own and have fun. But nice animation.

    Low Beginner.

    i love coffee because nothing wakes me up better than scalding the inside of my face and the urge to violently shit myself



 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •