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  1. #1

  2. #2
    Newbie
    Join Date
    Apr 2010
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    16

    Re: DeadDogs Animations

    Your animations are good, but you have to make the enemies move while the other guy kicks there ass, you need to work on easing.. and try using backgrounds to make your animations better, and try to make as much frames as possible. And there are some great tutorials look them up.

  3. #3
    Newbie
    Join Date
    Apr 2010
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    18

    Re: DeadDogs Animations

    Hey How old r ulot and where ru from??

  4. #4
    Newbie
    Join Date
    Apr 2010
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    18

    Re: DeadDogs Animations

    anyone wanna make a collab??

  5. #5
    Fresh Newbie Kill3rInst1nct's Avatar
    Join Date
    May 2009
    Location
    Sassenheim, The Netherlands
    Posts
    8

    Re: DeadDogs Animations

    hey, at first try not to double post (read the rules)
    and about your animations: check out Baha's tutorial, it teaches you how to be better really fast.
    i think you are low beginner but just keep on working and you will be alot better
    and third: i'm not gonna make a joint cuz i don't have much time with school and stuff so...

    -Kill3rInst1nct

  6. #6
    Newbie
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    Apr 2010
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    18
    im lonely

  7. #7
    The Green Boss

    Join Date
    Dec 2009
    Location
    Ireland
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    4,602

    Re: DeadDogs Animations

    ok it was extremely stiff and choppy.no ease in it aswell.Look at bahas tut in the tutorial section to feind the beasics in pivot

  8. #8
    Dedicated Member Shifter's Avatar
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    Apr 2010
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    Credits to Heather for the Avatar!
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    827

    Re: DeadDogs Animations

    Quote Originally Posted by DeadDog
    anyone wanna make a collab??

    hey,just so ya know,you have to have like 200 posts or something like that to make a collab.(correct me if I'm wrong)

    On topic:You have good ideas, but they are poorly animated.work on easing and stiffness and foot placement.

    Can't wait to see improvement!
    [center:3p228ugp][/center:3p228ugp]

    [center:3p228ugp]Click the dragon thingie.[/center:3p228ugp]

  9. #9
    Newbie
    Join Date
    Apr 2010
    Posts
    18

    Re: DeadDogs Animations

    Quote Originally Posted by Shocknave
    Quote Originally Posted by DeadDog
    anyone wanna make a collab??

    hey,just so ya know,you have to have like 200 posts or something like that to make a collab.(correct me if I'm wrong)

    On topic:You have good ideas, but they are poorly animated.work on easing and stiffness and foot placement.

    Can't wait to see improvement!
    i kno that know lol! but thanks anyay i think im gettin better

  10. #10
    Regular Member Peachey's Avatar
    Join Date
    Apr 2010
    Location
    New Zealand and stalking the people who read this.
    Posts
    135

    Re: DeadDogs Animations

    Im soorrry dude your animation's
    are not so good.
    Somebody has to tell you
    But it take's alot of practice does'nt it?
    Seriously, just look in some tutorials
    on easing, physics, stiffness, or maybe
    look up Baha's tut it's the ultimate
    pivot tutorial .
    -----EasingFrames-----
    ||-|-|--|---|---|--|-|-||
    Well it starts slow and speeds up
    then slows down,
    thats not the way an animation goes
    but how the movement moves.
    Get it?

    You have good idea's
    and a little bad at all the physic's
    and all but theres always room for
    improvement .

    (My longest courtesy ever )
    [spoiler:2q3o7ff0]PEACHEY'S THREAD_____________________________[/spoiler:2q3o7ff0]


 

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