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  1. #1
    Regular Member FatalPivot's Avatar

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    Double framing, because that's how I roll.

    [center:a4cnereh]Double framing, because that's how I roll.
    GIF RAPE!
    [/center:a4cnereh]

    [center:a4cnereh]New animations

    Ball throw

    PIV - http://pivotup.com/files/6vzudcgx.piv

    Shadow test

    PIV - http://pivotup.com/files/4v0t8ku3.piv[/center:a4cnereh]
    [center:a4cnereh]Old animations.

    Walking - http://pivotup.com/files/79psaojw.gif[/center:a4cnereh]
    [center:137tnrlc]Yours, FatalPivot


    ^Click me, for my thread (:^

    Midnite rave!


    Quote Originally Posted by Bolt
    Im so pivot, I shit segments.
    [/center:137tnrlc]

  2. #2
    Regular Member shopdawhoop's Avatar
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    Re: Crappy animation, okay art work, please look.

    I cant rank that :C
    Way too short.
    Needs to be longer with more movements.

  3. #3
    Fanatic Enthusiast Pinkot's Avatar

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    Re: Crappy animation, okay art work, please look.

    too short and pointless, if it was a test i would understand but its not and it too slow to be a un shot, there is no trigger pulled and the gun leaves the spot where it used to be on is hand, you should work on those stuff.

    Pivot art wasn't that good. sorry man, but too much white, usually pivot art is filled with colour, and has light and shadow and 3d.
    I dont want to come across as harsh or anything i just wanna tell you your weak spots so you can work on them.

    Pingu

  4. #4
    Regular Member FatalPivot's Avatar

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    Re: Walk animation, massive rust.

    Much, much better animation added.
    [center:137tnrlc]Yours, FatalPivot


    ^Click me, for my thread (:^

    Midnite rave!


    Quote Originally Posted by Bolt
    Im so pivot, I shit segments.
    [/center:137tnrlc]

  5. #5
    Regular Member FatalPivot's Avatar

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    Re: Walk animation, massive rust.

    el Bumpo
    [center:137tnrlc]Yours, FatalPivot


    ^Click me, for my thread (:^

    Midnite rave!


    Quote Originally Posted by Bolt
    Im so pivot, I shit segments.
    [/center:137tnrlc]

  6. #6
    Regular Member FatalPivot's Avatar

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    Re: Walk animation, massive rust.

    Quote Originally Posted by FatalPivot
    el Bumpo
    [center:137tnrlc]Yours, FatalPivot


    ^Click me, for my thread (:^

    Midnite rave!


    Quote Originally Posted by Bolt
    Im so pivot, I shit segments.
    [/center:137tnrlc]

  7. #7
    Zed
    Zed is offline
    Old Newbie Zed's Avatar
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    May 2009
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    Re: Walk animation, massive rust.

    There are three main issues with that walk. Speed, flow, and what I can only summarise as movement.

    Firstly, you need more frames in the middle. It's almost as though he's kicking a small dog with every step. Let the foot come forwards naturally and slowly rather than forcing it.

    Secondly, watch his head. It speeds up and slows down constantly. You need to aim for the head and upper body to be moving forwards at a constant speed. To do this the front foot needs to be moving backwards (relative to the body) before it even hits the floor, and the back foot needs to keep going backwards a little. That brings me neatly on to my third point:

    The way the legs and feet moved was wrong. You need to be aiming for a circular/eliptical motion with the feet, which means bending the back leg before moving it forwards and extending it just before it hits the ground. Your way will leave the poor guy flat on his face and with a stubbed toe.

    Edit: Oh, btw, a 0 thickness static stk will help with foot placement.
    [centerep0deib][/centerep0deib]

  8. #8
    Regular Member FatalPivot's Avatar

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    Re: Double framing, because that's how I roll.

    [center:2hyi6lz2]I have been swept to double framing, I love it. Some reason this is slow in the .GIF, (GIF RAPE).

    Will post a PIV up..[/center:2hyi6lz2]
    [center:137tnrlc]Yours, FatalPivot


    ^Click me, for my thread (:^

    Midnite rave!


    Quote Originally Posted by Bolt
    Im so pivot, I shit segments.
    [/center:137tnrlc]

  9. #9
    Dedicated Member Commander Xience's Avatar

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    Jul 2010
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    Re: Double framing, because that's how I roll.

    I think You really overkilled the animation with double Framing, Sure it was well eased and smooth but The animation does not make sense,Each scene only lasted about a second.
    Double Framing is like Icing on a cake,
    If you eat too much it makes you want to throw up

    And you might not want to Post in your thread like that, Just be patient, Im sure someone will comment
    So get up off that slave ship..
    build your own pyramids, write your own hieroglyphs

    ~Kendrick Lamar

  10. #10
    Regular Member FatalPivot's Avatar

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    Jan 2010
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    156

    Re: Double framing, because that's how I roll.

    [center:3u4mchr3]
    Quote Originally Posted by JoKeR!
    I think You really overkilled the animation with double Framing, Sure it was well eased and smooth but The animation does not make sense,Each scene only lasted about a second.
    Double Framing is like Icing on a cake,
    If you eat too much it makes you want to throw up

    And you might not want to Post in your thread like that, Just be patient, Im sure someone will comment
    Thanks for the advise dude. Also, when is double framing appropriate, I have found people use it on contact, ie. Punching, kicking, etc.

    Is there anymore I am missing?[/center:3u4mchr3]
    [center:137tnrlc]Yours, FatalPivot


    ^Click me, for my thread (:^

    Midnite rave!


    Quote Originally Posted by Bolt
    Im so pivot, I shit segments.
    [/center:137tnrlc]


 
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