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  1. #1
    Liberty Phish DaniŽl's Avatar

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    Spiritus' Animations - Cannon

    [center:by2vfo2j]Spiritus' Thread

    Credits: TRGG + OblivionFall.[spoiler:by2vfo2j][/spoiler:by2vfo2j]
    Credits: Jon + Bolt.[spoiler:by2vfo2j][/spoiler:by2vfo2j]
    Credits: Vagic.[spoiler:by2vfo2j][/spoiler:by2vfo2j]
    Credits: OblivionFall[spoiler:by2vfo2j][/spoiler:by2vfo2j].[/center:by2vfo2j]

  2. #2
    Regular Member Flawchy's Avatar
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    Re: Spiritus' Thread - Cannon

    These are some good aimations. I think the movements are good, and you are good. One of my only concerns, however, are when he gets shot by the cannon, he sort of just disappears. you should make longer ones and spend some time on them.
    See ya.
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  3. #3
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    Re: Spiritus' Thread - Cannon

    Med-High Beginner. It's a bit stiff on the jump, but the hawk, or eagle, was just awsome. Try to move each joint in a frame to reduce stiffness.
    Courtsey returned.
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  4. #4
    Liberty Phish DaniŽl's Avatar

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    Thanks for commenting.

    When he disappears, that's because he gets shot and the cannon ball shoots him away. I know it looks a bit strange, but whatever. Thanks for ranking.

  5. #5
    Fanatic Enthusiast Pinkot's Avatar

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    Re: Spiritus' Thread - Cannon

    your main problem is shakiness, the movments make the guy seem to stop suddenly then move the other way and then move back the same way again, make sure the joints follow the direction they were going in before and check the onion skin, if you want to change the direction of limbs or the body make sure he was moving slow in the last frame unless he hit something and bounced of. also sometimes the limbs seem to stop then go the same direction again which is also something you need to work on.
    courtesy returned.

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  6. #6
    Fanatic Enthusiast Deimos's Avatar

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    Re: Spiritus' Thread - Cannon

    You have some really good ideas, your animations are pretty impressive! The only thing I have to say is that your movements are somewhat shaky, don't forget to follow the onion skin in each of the frames and make sure your movements flow together. Keep up the creativity in your animations!
    v The Thread v

  7. #7
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    Re: Spiritus' Thread - Cannon

    I like you're animations for the most part. They seem mostly smooth with maybe a few stiffness problems, but I think you will improve fast.
    Courtesy returned.

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  8. #8
    Senior Member EnterSandman's Avatar

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    Re: Spiritus' Animations - Cannon

    I like your animations, but they are stiff, and shakey. You are pretty good at easing. So just work on Shakeyness and Stiffness. Courtesy?

    btw, on the effex animation (the one that says Credit : Vagic) you need to credit Oblivion for the explosion ring stks.

  9. #9
    Dedicated Member Death Warrant's Avatar
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    Re: Spiritus' Animations - Cannon

    This is an excellent animation. I liked the way the dude was riding the cannon. It was quite amusing. However the cannon was never fired. I mean it discharged but no one lit the fuse. And yes, cannons have fuses

    And shot again. And again. And if you die you will still be shot again.
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  10. #10
    Junior Member
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    Re: Spiritus' Animations - Cannon

    Quote Originally Posted by DarkWu
    This is an excellent animation. I liked the way the dude was riding the cannon. It was quite amusing. However the cannon was never fired. I mean it discharged but no one lit the fuse. And yes, cannons have fuses
    If you look real close the spartan actually reached back and lit the fuse with his torch, which is a pretty awesome detail in my opinion.
    I like to type in bold, bitch!

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