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View Poll Results: Rank?

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  • Low Begginer (Ya gotta be kiddin me)

    1 11.11%
  • Med Begginer (Are ya on crack or somethin?)

    0 0%
  • High Begginer (You're good)

    7 77.78%
  • Borderz (ooo la laa)

    1 11.11%
  • Inters (I LUV YOU)

    0 0%
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Results 1 to 10 of 29
  1. #1
    Banned
    Join Date
    Jul 2010
    Location
    uhm
    Posts
    6,320

    Garbear: Double update!

    Yep. My first...5 or 6 threads hardly got replied too and got lost.
    Had to delete most of my anims to get new ones


    Kick!
    ---------
    Credz to Mars41

    http://yourimg.in/j/35nm4ag.gif
    Cartwhell to flip.
    ---------
    Credz to Crest

    http://yourimg.in/j/8y6e9pa.gif
    Eklipse tribute fail
    ---------
    Credz to:Eklipse
    Effects made by me.

    http://yourimg.in/j/emxtkl9.gif
    A midget base I made. Gif only
    ---------
    Credz to:vagiC

    http://yourimg.in/j/9l511up.gif
    Combo attempt 2 Gif
    ---------
    Credz to:AleZ
    http://img199.imageshack.us/i/pivad.gif/
    PivAd style attempt Gif
    ---------
    Credz to:Me

    http://yourimg.in/j/iqxq07.gif
    A little test Gif
    ---------
    Credz to:nutcracker

  2. #2
    Regular Member
    Join Date
    Jan 2011
    Posts
    172

    Re: Garbear:Combo

    Youve got a nice animation quite good easing maybe a tiny bit stiff.
    Courtz?(link in sig)

  3. #3
    Fanatic Enthusiast Gabe.'s Avatar

    Join Date
    Dec 2008
    Location
    South Florida
    Posts
    2,689

    Re: Garbear:Combo

    I'm not in the mood to give monumental CC right now, sorry D:

    But I like it, it flows, has easing, and you can see most of the hits. What I don't like is that the punches while he's running are barely noticeable, and have almost no power. That kinda bothers me, maybe show some effect to emphasize those punches. Apart from that, good job, about high beginner around there, can't tell much from one animation.
    [center:2sk2z7an]"Opportunity is everywhere, and can take you anywhere."[/center:2sk2z7an]
    [center:2sk2z7an]Thread[/center:2sk2z7an]

  4. #4
    who cares

    Join Date
    Apr 2010
    Location
    South carolina
    Posts
    3,764

    Re: Garbear:Combo

    combo:

    alright girbot, smooth movements, like the trails too.


    the easing had only one flaw, it can be a bit jumpy, so just try to fix that.

    your movements are good in this animation, but there are two things holding you back. the first thing is shakiness. the back was the main problem, but there were also some shakiness in the arms too. and one more thing, flow. your basic movements you had shown in this animation are great, but at some moves, the whole figure could just stop. like when he landed from that punch and kick, the figure just stopped, just try to fix those flaws i mentioned.

    no big problems in stiffness, except the back didn't seem to bend too much.

    you shown good power in some hits. but like hydraulic stated, some punches seemed powerless. be careful with trails, although they make your animations smooth, your punches seem to have no force.


    courtesy?
    nope
    steam id: specialbacon

  5. #5
    Old Newbie
    Join Date
    Jan 2011
    Posts
    38

    Re: Garbear:Combo

    I think it's pretty good, nice blur effect, pretty sweet easing, but as someone else said, there should be some more emphasis on that punch he does while running.
    Courtesy?

  6. #6
    Enthusiast
    Join Date
    Jul 2007
    Posts
    1,214

    Re: Garbear:Combo

    Wheee, I lurve animations where sticks run around!

    My favorite part was about a four count into the animation; that little spin bouncy thing. Awesome.

    Oh, and we should re-start our joint with a idea this time

  7. #7
    Banned
    Join Date
    Jul 2010
    Location
    uhm
    Posts
    6,320

    Re: Garbear:Combo

    Quote Originally Posted by Ape =D
    Wheee, I lurve animations where sticks run around!

    My favorite part was about a four count into the animation; that little spin bouncy thing. Awesome.

    Oh, and we should re-start our joint with a idea this time
    Sure. PM if ya want to.

  8. #8
    Newbie lolHydralisks's Avatar
    Join Date
    Jan 2011
    Posts
    18

    Re: Garbear:Combo

    I think this animation is really good. It's eased fairly well, the foot placement is good, and it's really smooth. Might as well just jump on the bandwagon and tell you that you should've made the punches while running more powerful/noticeable. But all in all, I'll say high beginner. Keep it up.
    Still waitin' for a neat sig.

  9. #9
    Banned
    Join Date
    Jan 2011
    Location
    Westeros
    Posts
    5,558

    Re: Garbear:Combo

    Them combo was pretty outstanding! Eased, fluid, dynamic and powerful. The movements were good enough for the hits to be visible. The foot placement is flawless. +1

    ~Sharp

  10. #10
    Dedicated Member
    Join Date
    Mar 2010
    Location
    Kyoto, Japan
    Posts
    910

    Re: Garbear:Combo

    Wow, I didn't know you were this good.
    Trails, in my opinion, were unnecessary in some moves, but they weren't too bad. When he turns around, the legs didn't look very fluid... maybe you could've used different sticks with shorter legs or something. Also, there's one part where the arms look shaky... but it's hardly noticeable.

    Courtesy?


 
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