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Thread: My Animations

  1. #1
    Newbie
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    Feb 2011
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    My Animations

    Courtesy will be returne for consturctive critisicm

    Combat!
    Yes thats blood.

    Punch

    Random combat

    Kick

    Tests
    walk

    Running

    easing
    Courtesy~ I will check out ur thread too just ask me too~
    http://darkdemon.org/viewtopic.php?f=2&t=83070

  2. #2
    Zax
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    Re: My Animations

    First of all I can see that you have looked at Darren's tut. That's a good start, but you can always improve, so here's some advice. To get rid of that shakiness make sure the segments are flowing with each other. Example of shakiness: an arm segment goes up but then it switches its course for one frame and then it gets back on its original path the next frame. Animate the segments so they don't change their direction so quickly. Unless of course you are animating a run or something like that. Oh, and welcome to DD!
    I'm Back



  3. #3
    Fresh Newbie
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    Re: My Animations

    You are pretty good but they are pretty choppy. I think for beginners like us we should get a line for it not to look so nooby. Also I think you need a new base instead of using the default.

  4. #4
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    Re: My Animations

    thanks for the constructive critsicm, i really appreciate it
    Edit:
    rEALLY NOBODY is repying??!
    Courtesy~ I will check out ur thread too just ask me too~
    http://darkdemon.org/viewtopic.php?f=2&t=83070

  5. #5
    Newbie JohnDeere's Avatar
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    Re: My Animations

    Well you're better than me but on the one where the guys have rifles when the one gets shot in the head dont you think he needs to fall backwards?

  6. #6
    Old Newbie tazmen11's Avatar
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    Re: My Animations

    Quote Originally Posted by JohnDeere
    Well you're better than me but on the one where the guys have rifles when the one gets shot in the head dont you think he needs to fall backwards?
    Yeah thats what i would think to.

  7. #7
    Enthusiast
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    Re: My Animations

    Well...

    I think you should try something like this:

    A stick figure throwing a punch. No more, no less. Just a few frames. But be SUPER critical. Like if a foot joint moves even slightly, keep editing so it is in the same place as the last frame, (unless its a purposeful movement). And just keep asking yourself, if I do this, what would that do to the other body parts? Maybe practice a few punches in a mirror or something and notice what you need to do to throw it without falling over. And repeat that a lot, but with different movements, and you'll improve SUPER fast.

    Best of luck!

  8. #8
    Zax
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    Re: My Animations

    Hey, me again just thought I'd give you a tip on that blood test. Instead of just resizing the same stick over and over again, make the blood split into more particles and it will look much better.
    I'm Back



  9. #9
    Regular Member
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    Re: My Animations

    Hmmm... you need to work on your easing and spacing, and in the punch your feet/legs seem to move to slow compared to the punch, also it lacks impact.


 

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