Hello and welcome to our community! Is this your first visit?
Register
Page 1 of 2 12 LastLast
Results 1 to 10 of 13
  1. #1
    Fresh Newbie
    Join Date
    Aug 2011
    Posts
    7

    Ghostkrashers Animation Emporium

    K I have a newer one. I was messing around this morning and made this. I want to start working on a good lightsaber battle soon, but first I need to work on stiffness first.

    Flip Fail


    OLDER

    Knife Play

    Hey, how do I make the animation go faster?

  2. #2
    Old Newbie Rewstor's Avatar
    Join Date
    Aug 2011
    Location
    In a bowl of yuuuuuuuummy soooooooup.
    Posts
    41

    Re: Ghostkrashers Animation Emporium

    Uhh there is a bar:

    And you can speed it up, the number underneath is the amount of fps

    Animation.
    Well, The animations is pretty stiff.
    Loook at some tutorials in the tutorials section.
    Then we will see some improvement from you
    Low-beginner atm
    REWSTOR

    MY THREAD

  3. #3
    Fresh Newbie
    Join Date
    Aug 2011
    Posts
    7

    Re: Ghostkrashers Animation Emporium

    I know how to speed it up on pivot. I meant the animation on the page. Cause it looks better at a faster fps.

  4. #4
    Banned
    Join Date
    Jan 2011
    Location
    Westeros
    Posts
    5,558

    Re: Ghostkrashers Animation Emporium

    Tons of stiffness in the stickman's body, try using some more movements, easing and flowing.

    Stiffness occurs when you don't move all the joints in each frame. Stiffness can be good sometimes, you can find a good use for it, like a car's body, you don't have to move all joints, just the origin. You get the point.

    I can't really give you a rank for this animation, given there's only a knife being thrown. Maybe make an animation with actual movements and then I'll give you a better rank.
    Low-Beginner for now.

  5. #5
    Old Newbie Rewstor's Avatar
    Join Date
    Aug 2011
    Location
    In a bowl of yuuuuuuuummy soooooooup.
    Posts
    41

    Re: Ghostkrashers Animation Emporium


    I'm pretty sure you set it as 6 frame delay.
    Yeah.

    EDIT: oh and untick merge, i dont know what to untick after that
    REWSTOR

    MY THREAD

  6. #6
    Fresh Newbie
    Join Date
    Aug 2011
    Posts
    7

    Re: Ghostkrashers Animation Emporium

    New Animation Bump

  7. #7
    Senior Member xXDaReeperXx's Avatar

    Join Date
    Aug 2011
    Posts
    342

    Re: Ghostkrashers Animation Emporium

    i think it depends on if you are using pivot or pivot 3.0

    xXDaReeperXx Thread Click here
    http://darkdemon.org/viewtopic.php?f=2&t=86742

    xxXDaReeperXxxx

  8. #8
    Fresh Newbie
    Join Date
    Aug 2011
    Posts
    7

    Re: Ghostkrashers Animation Emporium

    Quote Originally Posted by xXDaReeperXx
    i think it depends on if you are using pivot or pivot 3.0
    Im using the new one.

  9. #9
    Senior Member xXDaReeperXx's Avatar

    Join Date
    Aug 2011
    Posts
    342

    Re: Ghostkrashers Animation Emporium

    hrm not sure then

    xXDaReeperXx Thread Click here
    http://darkdemon.org/viewtopic.php?f=2&t=86742

    xxXDaReeperXxxx

  10. #10
    Fresh Newbie
    Join Date
    Aug 2011
    Posts
    7

    Re: Ghostkrashers Animation Emporium

    Oh, no I figured out how to speed it up. Now Im just getting ratings for my animations.


 
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •