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View Poll Results: High Beginner?

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  • No

    4 44.44%
  • Yes

    0 0%
  • Maybe

    0 0%
  • Med-High Beginner

    1 11.11%
  • High Beginner

    0 0%
  • Above High Beginner

    0 0%
  • Yes

    0 0%
  • No

    4 44.44%
  • Maybe

    0 0%
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Thread: Base test

  1. #1
    Regular Member theiman's Avatar
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    Base test

    [center:1h72szu5]SOME NEW UPDATE[/center:1h72szu5]

    I may turn this into a long pivot

  2. #2
    Old Newbie fishypoo's Avatar
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    Re: My Animations thread

    Your really good!!!!!!!!

  3. #3
    Regular Member theiman's Avatar
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    Re: My Animations thread

    Quote Originally Posted by fishypoo
    Your really good!!!!!!!!
    Haha thanks, but not as good as the inters :P

  4. #4
    Regular Member theiman's Avatar
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    Re: My Pivot Thread (please comment =D)


  5. #5
    Veteran Enthusiast Krustalien's Avatar


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    Re: My Pivot Thread (please comment =D)

    Please follow the rules. The post you just made is not only useless and spamming, but it's a double post.

    Read the rules before making any more posts, you will end up getting warned if you don't follow them.


  6. #6
    Enthusiast Sir Grape Soda's Avatar

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    Re: My Pivot Thread (please comment =D)

    This right here is Low Beginner. Seeing your animations you still need to work on the basic things but I think you should work on stiffness and spacing first before you get into anything else since those are the most basic in my opinion plus when you have those down you will be a pretty good animator.

    Stiffness is when a certain part of the stick doesnt move or when you move it and play the animation it looks to be in the same position all the time. To remedy this you need to move every joint in every frame or atleast move it in such a way it doesnt appear to be in the same place for too long. Stiffness can really make an animation look bad depending on the style of animation. Realism running has the back stay in one place but it is ok because it looks realistic but the style of animation you do you need to get rid of it because it messes up the quality of the animation.

    Spacing is when you move the joint in the frame. There are many types of spacing styles but the basic style of spacing is in this pattern:

    /-/--/---/-----/---/--/-/ /=frame -=number of pixels moved in the frame

    Another style of spacing i heavy spacing which is mainly seen in DBZ animations. This style of spacing is good to use when making punches and kicks but you should not overdo it in other animations. Heavy spacing follows this pattern:

    /-/---/-----------/---/--/-/

    When spacing make sure to start small and get bigger until you reach a peak and go back smaller. Dont space an animation like this:

    /---/---/---/---/---/

    When you do this the animation will look choppy and the quality of the animation will be ruined by it.

    I also notice how you like to do camera angles. Its a good idea to start early with that then you can improve on it as you get better, but again you need to use good spacing in camera angles as well for it to look good

    Just follow these basics and you should start to get the hang of animating and then you may go onto advanced techniques.

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  7. #7
    Regular Member theiman's Avatar
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    Re: Some Pivot stuff :P

    My Thread,
    My Rulez.

    something random :P

  8. #8
    Regular Member theiman's Avatar
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    Re: My Favorite pivot :)

    I have updated again, the one on the top was made 2 years ago by me and it's still my most favorite pivot ever!

  9. #9
    Regular Member theiman's Avatar
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    Re: Pokemon Pivot: Wooper VS Machop

    UPDATE: POKEMON PIVOT

  10. #10
    Regular Member theiman's Avatar
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    Re: Is this intro good? Pokemon animation

    Come on no comments? :|


 
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