Well There Not To Bad,
Your Definetly "Removing The Rust"
Keep It Up Though There Looking Good
Hey Ice, thats really good compared to the combo. You seem to be improving fast.
Keep it up. I can't really give that much cc its short. But the ending is a lil awkward, his arms just fall and his body seems to stop.
Originally Posted by pivotdx11
Yeah, I was confused If I should fix that or not, but thanks for the cc..
Nicely done man, you're starting to understand the basic, flow and easing, you need a lot of work with poses, they seems really wrong. You should pay more attention when you do cam movement, if you do will looks better but if do it wrong will be a bit "annoying". Because is like the ground is moving and the stick don't go together, look where he is in the frame 24 and looks at 36 when he land, see the difference between them? My tip to fix it is create reference lines, create a dynamic line stick linking the center of origin of the background with the parts of the stick that will stay in contact with the ground in the next frames.
Keep the good work
I did a tutorial explaining some shits about cam movement and background creation, take a look.
Ermm.. Yes The man has a point. It's just the poses is what you need to work on. Try checking out intermediate/Elite/Veterans animations, and see how every joint moves and has it's own realistic trail.
They give free Pivs. That you can study a whole lot and can affect you greatly (;
My thread: Gimme courtz! show some love. (;
Originally Posted by puppy
I'm not a new pivot animator if you know, been animating for overall 5 years, It's just rustiness, and yes I understand the basics well and I know the poses are somehow weird, but thank you for the CC