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  1. #1
    Regular Member
    Join Date
    Dec 2011
    Posts
    142

    RGD&J'S THREAD(new anim)

    [center:3ayybix7]MY THREAD [/center:3ayybix7]

    [center:3ayybix7]newest[/center:3ayybix7]


    ...

    [center:3ayybix7][/center:3ayybix7]

    [spoiler:3ayybix7]some old anims

    getting good huh
    http://yourimg.in/m/2f2y4ub.gif

    don't know how to name this
    http://yourimg.in/m/x47s4y2.gif

    nice
    http://yourimg.in/m/5f3c2s5.gif

    my best anim it was like hour to make
    http://yourimg.in/m/lo6h11n.gif

    not very good
    http://yourimg.in/m/j0vl2dn.gif

    CLIMBING
    http://yourimg.in/m/fwbjbyg.gif

    THIS IS DONE
    http://yourimg.in/m/q657227.gif
    NOT LONG HUH?

    http://yourimg.in/m/361e1r0.gif

    http://yourimg.in/m/qs3hhe1.gif

    http://yourimg.in/m/pttq8ks.gif

    my kick combo


    http://yourimg.in/m/82vsgj4.gif

    Wu LAG ???


    http://yourimg.in/m/p05buru.gif

    noob vs Wu


    http://yourimg.in/m/g0u8ey8.gif

    rock


    http://yourimg.in/m/16dz288.gif

    kick


    http://yourimg.in/m/z98bxwu.gif

    walking

    i know this suck

    http://yourimg.in/m/15tr2r1.gif

    this is failed project

    http://yourimg.in/m/ek5l460.gif

    lol but still its good

    http://yourimg.in/m/25irpeh.gif
    please do not make your animations useless or like this

    http://yourimg.in/m/m6a7hgh.gif
    walking (invisable wall) EDIT:why is it so slow


    http://yourimg.in/m/ymk6nn4.gif

    i really like this new one


    http://yourimg.in/m/u5jt284.gif

    old one

    http://yourimg.in/m/grz9o1d.gif
    wtf it was faster in pivot not this

    http://yourimg.in/m/x0v70z2.gif
    lat

    http://yourimg.in/m/95mbcq1.gif
    my front-flip

    http://yourimg.in/m/4f16j4d.gif
    my wall flip

    http://yourimg.in/m/z6t12r2.gif
    smother step in my life (on pivot)

    http://yourimg.in/m/nc0nxct.gif
    my first back flip

    http://yourimg.in/m/r49u1q0.gif
    is this smooth enough ???

    stupid sword for download (its my first)
    http://yourimg.in/m/ax1f0hj.stk

    http://yourimg.in/m/jt042jz.gif
    ahh

    http://yourimg.in/m/7eq1qr6.gif
    my new fighting moves

    http://yourimg.in/m/bi4t9g2.gif
    my lame attacks

    http://yourimg.in/m/q2af064.gif
    just rolling up

    http://yourimg.in/m/4f62u5p.gif
    my first 3D

    http://yourimg.in/m/zp3235e.gif
    sneezes

    http://yourimg.in/m/3kgd1vd.gif
    running (from tut)

    http://yourimg.in/m/616sb90.gif
    making boncy(from tut)

    http://yourimg.in/m/0n10on6.gif
    he shoot on me!!![/spoiler:3ayybix7]

  2. #2
    Regular Member
    Join Date
    Dec 2011
    Posts
    142

    Re: rank me plzz

    plzz coment

  3. #3
    Old Newbie
    Join Date
    Nov 2011
    Posts
    28

    Re: rank me plzz

    I won't comment you without gif, sorry. I dont want to waste my time by downloading it, opening pivot, browsing to downloads and watching.

  4. #4
    Banned
    Join Date
    Jan 2011
    Location
    Westeros
    Posts
    5,558

    Re: rank me plzz

    I like your fighting ideas, but the poses are really badly pulled-off. Not to mention you still got a lot of work to put in your movements.

    Sorry, but Low-Beginner.

  5. #5
    Regular Member
    Join Date
    Dec 2011
    Posts
    142

    Re: rank me plzz

    thnx ill work on hat

  6. #6
    Zax
    Zax is offline
    Philostignator Zax's Avatar

    Join Date
    Oct 2010
    Location
    Mars
    Posts
    2,158

    Re: rank me plzz

    Low beginner. You really need to work on your poses. The limbs on your stickmen are going all over the place. Especially in the top one (I'm assuming it's your newest). When you are making an animation look at the motion paths of each one of the joints (the path that each joint takes). Imagine that a line is being drawn every time you position a joint. If the path is jagged, your animation will look extremely shaky and weird. If it is smooth and curved, the animation will flow well.

    If a limb is going down and then it all of a sudden goes up, left or right, and then back again, it will look really shaky.

    And make sure you move EVERY joint EVERY frame. It gets rid of stiffness.

    Courtesy?
    I'm Back



  7. #7
    Regular Member Crivane's Avatar
    Join Date
    Nov 2011
    Location
    Philippines
    Posts
    112

    Re: AM I med-beg ?

    I would say med-beg the bouncy was ok but the problem was the position of the stick.The other animations well...They lack easing and movement.I suggest you study the tut more.
    Practice more.

    Courtz?
    [center:1zyev0s0][/center:1zyev0s0]
    [center:1zyev0s0]Thread[/center:1zyev0s0]

  8. #8
    Regular Member
    Join Date
    Dec 2011
    Posts
    142

    Re: AM I med-beg ?

    ok thnx i will

  9. #9
    Old Newbie
    Join Date
    Nov 2011
    Posts
    28

    Re: AM I med-beg ?

    Not bad, my friend, but i think you should concentrate at foot placement. Maybe some more easing, or even heavyspacing would be good. You have nice ideas too.

  10. #10
    Regular Member
    Join Date
    Dec 2011
    Posts
    142

    Re: AM I med-beg ?

    oh thnx i will do all i can on foot placement
    P.S thnx for feedback


 
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