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Thread: Bull

  1. #1
    Newbie
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    Nov 2011
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    Russia.Very bad english,sorry. ><
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    Bull

    [spoiler:2qvpbxlp][/spoiler:2qvpbxlp]

    [spoiler:2qvpbxlp][/spoiler:2qvpbxlp]

    [spoiler:2qvpbxlp][/spoiler:2qvpbxlp]

    Running:

    [spoiler:2qvpbxlp][/spoiler:2qvpbxlp]

  2. #2
    Fly
    Fly is offline
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    Re: Bull

    Hey man welcome to DD, and your animations are pretty good for someone who just joined! Anyways you really need to focus on physics and your spacing. IF you go to Darren's Pivot Tutorial in the Tutorial section, you'll find all of the basics and you can improve off of those. Anyways best of luck to your future of animating and have fun!

  3. #3
    Fanatic Enthusiast Oliver's Avatar

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    Re: Bull

    Welcome to Dark Demon.
    Now the animations they're good for how long have you been animating?
    Your rank should be at least Medium-High Beginner.

  4. #4
    Regular Member Kyoku's Avatar
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    Fighting Broly with Gogeta
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    Re: Bull

    Yeah dude cool anims and welcome to DarkDemon
    I say youre High beginner and feel free to go to the tutorial
    and checkout some tutorials!
    Wanna give Courtesy? Please?
    http://darkdemon.org/viewtopic.php?f=2&t=88272
    [only 2 anims]

  5. #5
    Newbie
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    Re: Bull

    update.

    [spoiler:113ajy6x][/spoiler:113ajy6x]

  6. #6
    Enthusiast Sir Grape Soda's Avatar

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    Re: Bull

    What you should work on is your spacing man.In case you dont know, spacing is when you move the stick figure in a certain way when animating.For example when you are making a stick figure walk, your first instinct is to make him start slow and start to pick up speed.That is the basic format of spacing more or less.Spacing is one of the things that can make or break an animation in terms of judging so make sure if you want to be ranked at a certain level, check your spacing.

    The basic spacing follows a pattern like this:
    /-/--/---/-----/---/--/-/ /= the frame -= the number of pixels in which the joint is moved.

    There are different styles of spacing in which people use in their animations.A good example of that is "Heavy Spacing."
    Heavy spacing is when you space the first few frames normally and then space it by a lot to give it that "heavy" feeling.This style of spacing is mainly used in DBZ animations.Many animators do this, but this style of spacing is not to be used all the time.In other animations like a base fight, heavy spacing should only be used in the attacks and nothing else.Heavy Spacing more or less follows this pattern:
    /-/---/-------/----/--/-/

    I think I should tell you about stiffness as well since you should also work on that too.
    Stiffness is when a part of the stickman's body is not moved or is in the exact same position for too many frames.This is a basic problem that can be easily fixed.Normally people would tell you to moved every joint in every frame, right? The person is correct, but not specific enough.Sometimes you may move every joint in every frame but it still looks stiff.That is a scenario that has happened countless times.The solution is to move every joint in every frame in such a way that it does the specific body part of the stickman is not in the exact same position.What this means is instead of just moving a leg joint for example, try bending it a bit more so that it looks like its been moved properly.

    So yeah...you are about Medium-High Beginner for now but just follow these tips and keep practicing and you will blossom into an amazing animator.

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  7. #7
    Old Newbie
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    Re: Bull

    Awesome,you're very good. Can I have the piv file for one of them?
    I'm busy,you're ugly,have a nice day.

  8. #8
    Veteran Enthusiast Krustalien's Avatar


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    Re: Bull

    Quote Originally Posted by monolopho10
    Awesome,you're very good. Can I have the piv file for one of them?
    Stop bumping.

    Edit: send me a message to get your thread unlocked for future use, Bull.



 

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